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The Bigs

THE BIGS
Version History:
Version 1.0.....08/08/2007
Created initial Guide, music, and Rookie Challenge section.

Version 1.1.....8/11/2007
Fixed some spelling/grammer mistakes, added onto Season makeup. Added Home
Run Pinball section, pitching advice.

Version 1.2.....8/17/2007
Made more fixes, finished NL Season, finished guide.


*****TABLE OF CONTENTS:

Playing the game.....[game01]

Home Run Pinball.....[pin01]

Rookie Challenge.....[rook01]
---Rookie Strategy.....[rook02]
---Types of Games.....[rook03]
-------On Stealing Players.....[rook03.1]
---Training Challenges.....[rook04]
---Rookie Rewards.....[rook05]
---A Season.....[rook06]
------Spring Training.....[rook06.1]
------Regular Season.....[rook06.2]
------Road to the Playoffs.....[rook06.3]
------Playoffs? Playoffs?!.....[rook06.4]
------World Series.....[rook06.5]

Music in the Game.....[music01]

Achievements.....[Ach01]

Thanks and Copyrights.....[thanks01]



*****PLAYING THE GAME.....[game01]

Most of what you need to know about this game is included in the
instructions or taught as part of the gameplay. The game goes over the
basics of hitting, running, fielding, stealing, etc. I may expand this
later, but for now all I can really add is a few notes.

*First, turbo is of great help in hitting, but can only reliably be gotten
through pitching. You can get a little extra turbo by not swinging at balls,
but unless they've lost their speed pitches and are trying to nibble away
with off-speed stuff like curves and change-ups, computer controlled
pitchers don't throw many balls.

*Second, practice small ball, at least at first. This is scoring runs by
getting a series of batters to all get on base and advance one base at a time.
If you spend all your time going for home runs, you'll lose a lot of batters
to "Great Catches." If you get a pitchers timing down, however, and go for
a lot of singles you'll score a huge number of runs. Wait until your best
hitters come up to swing for the fences.

*Third, when you do try to go deep...aim for the best part of the field.
Most righty batters tend to hit towards left field, but figure out which part
of the park is protected from home run robbing outfielders.

For example, Fenway Park, in Boston, has a 37' wall in left field ("The Green
Monster"). If you can get a good power swing on a ball with the right
timing, no leftfielder in the world can grab a ball over it. In the other
direction, Minnesota's field has a smaller wall in right field, but still
one that outfielders have trouble with. On the other hand, there's no better
field in the game for playing small ball, ironically enough, than San
Francisco. It's got a decent right field and a HUGE center field. I had a
bunch of low power hitters just keep dropping shots into center and rolling
them to the wall for a succession of doubles and triples.

If you don't get the timing right, it won't matter how powerful your batters
are. What's worse, I've had players with five stars in both hitting
categories and with "Turbo" on hit a "Perfect" power shot, and still been out
when a fielder grabs it over a low wall. Figuring out the sweet spots for
each field will help when you do try to go deep.

*Finally, Pitching. Mix things up! Between high speed pitches like
fastballs, mid-speed like 2S Fastballs and sinkers, and off speed like curves
and changeups. Also, mix up your locations. I've found that going inside
with the fast and mid stuff 2/3rds of the time is good, but always work both
sides of the plate, high and low, to keep them guessing.



*****HOME RUN PINBALL.....[pin01]


There are already good suggestions at the message boards at Game Faqs and
achieve360points.com on how to do well at this minigame (and you need to
be good at it, because it crops up in your rookie season as the end of
regular season "New York Media Event"). I'll just mention some things that
work for me (keep in mind, I've just barely beaten the 500,000 mark in this,
so there are other sources that are going to be more helpful than I am).

1. Make Hay. The first few pitches are all fastballs, and then sinkers.
Easy to hit, so do as much damage as you can early on. Once you get the
power-ups, aim for high point targets like the AL/NL signs. When you
get the Power Blast...aim for the globe above those signs.

2. Change things up. Don't go for all power swings, especially when you
start getting curve balls and changeups. Mix in some regular powered swings,
they'll still get you points and will avoid some of those tough change up
strikes.

3. Go both right and left, and also straight as the light globes behind the
pitcher are pretty worth while. But try to avoid the pitcher, as his
next pitch will be on turbo. And he's tough enough to hit normally.

Some promising targets:
The vertical sign on the right side that says "Castle" is a power-up sign.
It can be hit with a power swing to the right and each letter is worth 10,000.
When the whole thing is cleared, you get a power-up, usually in the form of
a 3x points multiplier. You might want to save your power blast for getting
this, then aim for the New Year's Eve ball above the National League logo
(worth 50,000 points with a powered up power swing) or the green circular logo
to the left of the 2K sign high on the right (work 20,000 points with a
powered up regular swing).

The vertical sign in front of "Castle" that says "Hotel" is the same sort of
thing, except it can be hit with a regular swing and is worth 5,000 points
each. There are equivalent signs on the left (one that is black and yellow
with red letters and the other which is a mockup of the real life NASDAQ
globe).



*****ROOKIE CHALLENGE.....[rook01]


After winning a Rookie Challenge with the Red Sox, I decided to also play a
National League season with the Dodgers for gamerscore points. This guide is
based on observations of both seasons.



*****ROOKIE STRATEGY.....[rook02]


There isn't a lot to tell you about actually designing your rookie. Pick
a number, a body type, a face, a bat, etc. Picking a position is part one
of good strategy, I'd recommend making them any infield position.

Now, I haven't tried playing an outfielder at an infield position, it may
work perfectly well. But if you want to get your rookie as strong as
possible, and look to get the gamer score points for five stars in all
categories, you need to work on getting them as many points as possible.
Most of these will come from challenges and special events like the Home Run
Derby and "Media Event" in New York (which is just Home Run Pinball). But
to maximize the number of points you get, go for big points in the regular
games as well.

*First: Position. Make them play first base. It doesn't matter if your team
has someone good at first already, they'll adapt just fine to playing second,
or short or third. Putting your rookie at first means, following standard
baseball strategy, that he won't have to throw the ball much, only to second
every now and then or occasionally to home. Nice short throws. Therefore,
you don't need to put more than one star in the throwing category, and only
one or two stars in the fielding category (which is much more important for
the rest of the infield or the outfield) until the end of the season. You
might want to make that three glove stars in time for the later fielding
challenges, but a first baseman will never need to do much in the way of
throwing.

When you have your points and skills built up, then you can move the player
wherever you want.

*Second: Skills. For the sake of building points, there are three most
important categories of skill. You get points in game by hitting. That's
the easiest way to get points in games. You can also get them through
stealing bases and making big plays, but hitting is much more reliable.
So the first category to put points/stars into is "Contact Hitting."

The next most important category is speed. As you get used to hitting,
you'll get better and longer hits on the ground in the outfield which you
need to be able to beat out. Speed gets you a double instead of a single, and
the speed training challenges need a lot more skill in your rookie than any
of the others.

The third most important category is power hitting. Because hitting homers
gives you more points than any other hits, and each RBI gives you the same
500 points as the initial home run. So even if you hit a solo shot, you
get 1000 points for the homer and your own RBI. A three run HR is worth 2000.
This category is third because you as the videogame player will develop the
most skill here by hitting regularly, and not trying to bomb everything deep.
Besides, with the way the game loves robbing home runs, hitting long is
unreliable until you can get at least four and four stars. But I'd
definitely try to have four and four in time for the all star break. It will
make the Home Run Derby a lot easier.

*Third: Lineup. Basic baseball strategy says that the player who leads off
will get up to bat most often. That's why the game puts you in the lead off
or first spot automatically. But I'd move down to second spot, and get a
true leadoff hitter for first. This is someone like Ichiro Suzuki or Juan
Pierre who has high contact hitting and speed. Someone who will regularly
get a single or double, so that you can (almost) always have someone on base
to drive home. And at the very beginning of your career, three stars in
contact hitting and someone with good speed on second is a recipe for lots
of early rookie points.

*Fourth: Power-ups. With the things I've suggested above, it's clear that
the best thing to do with power-ups like turbo are to save them for when
your leadoff batter is up, to insure that they are on base for the rookie.
Same with the guy at the end of your order to get multiple runners available.
I'd also suggest saving the Power Blast power-up for the rookie to almost
guarantee a home run, but be careful of the computer using Big Heat mode to
steal your points. And note that when you are in Power Blast mode, and the
pitcher throws a strike they get triple turbo points. So if you don't want
to see a string of turbo aided pitches coming at you and ruining your Power
Blast, better make contact with that first pitch.



*****TYPES OF GAMES.....[rook03]


Each team you play starts you off with a standard game of between three and
nine innings, depending on things like difficulty level and ability of the
team you're playing. Then comes the "Scenario" Game, where your team is
in a particular situation and has to finish the game out (like up by a
few runs...hold onto your lead, or down by a few runs...come back). This
is where the computer will start messing around with things to make it
tougher. Like starting the scenario at the bottom of your order, or with the
opposing team having players on base already.

Next, you will face Stat Challenges. These require you to not only win the
game, but to reach a certain milestone with your rookie. Rookie has to
have a hit, or three RBIs, or Steal a base, or your pitching staff needs a
certain number of strikeouts.

Finally, you'll have "Steal" games. If you win a standard game, you get to
claim any player you want off the other team's bench or out of their bullpen.


*****ON STEALING PLAYERS.....[rook03.1]


As the game keeps reminding you, there are only 10 steals available per
season, so you need to use them wisely. HOWEVER...the game won't advance
unless you clear up all of one team and that means stealing someone. So even
if you face a team that doesn't have anyone you want, take 'em anyway to
unlock more teams and training.

You don't necessarily have to use the people you take, just sit them on the
bench if you want. I was pretty confident that I could win with the Red Sox
as is, but I couldn't resist having Ichiro Suzuki lead off, or having Johan
Santana coming out of the 'pen. On the other hand, I'm looking for some
serious pitching help with the Dodgers.

This isn't a comprehensive list by any means, but here are some pickups I'd
recommend, depending on what you want/need. Recommendations for the
National League are in with the season description.


OUTFIELD:
1. Ichiro Suzuki/Seattle Mariners. One of the best, and fastest, contact
hitters in the game, also has a great glove and an amazing arm. A perfect
leadoff hitter, especially if you follow my advice on getting people on base
before your rookie (see Rookie Strategy).

2. Jermaine Dye/Chicago White Sox. Moderate speed, decent defense,
incredible hitter. I don't know why, but he seemed to hit better than Manny
Ramirez, who has the exact same hitting stats!

3. Manny Ramirez/Boston Red Sox. Who cares if Dye's slightly better? He's
still MANNY! And with five and five hitting stats, he hits a ton.

CATCHERS (one of the weaker positions in the game):
1. Joe Mauer/Minnesota Twins. One of the few great catchers (in THE BIGS,
anyway), and the kid is VERY dangerous at the plate.

2. Ivan "Pudge" Rodriguez/Detroit Tigers. Ditto.


INFIELD:
1. Miguel Tejada/Baltimore Orioles. Real strong shortstop. And if you have to
take someone from the O's to move the season along, you could do a lot worse.

2. Justin Morneau/Minnesota Twins. Last year's MVP for a reason.

3. Mike Lowell/Boston Red Sox. You'll be surprised by him. Not only
does he have an incredible glove at third, but despite three and three
hitting ratings he's a very solid smallball/singles hitter. Another of
those players the game seems to favor beyond his official rating.


Pitching:
1. Curt Schilling/Boston Red Sox. Great sinker, great fastball, and some
good offspeed stuff as well.

2. Daisuke Matsuzaka/Boston Red Sox. Good fastball, good curve, and the
mythical Gyroball. Amazing pitch. There's no feeling in the world of
videogame sports like having a good hitter down 0-2 in the count and pushing
a pitch at them that seems to stop in midair and then curve towards them.
It's the kind of pitch Bugs Bunny used to throw past Elmer Fudd. Then you
get to scream at the TV/your buddy/some poor schlub on the other side of
XBOX Live "GYROBALL, MUTHA..." well, you get the point.

3. Johan Santana/Minnesota Twins. Five stars in four pitches. The only
reason he isn't listed as number one in this list is that taking him means you
can't take Joe Mauer, Justin Morneau or Torii Hunter. In fact...just play
with Minnesota and be done with it.

4. Roy Halliday/Toronto Blue Jays. Good pitcher, and the game seems to like
him. Got to try him first in the all-star break and loved him.



*****TRAINING CHALLENGES.....[rook04]


There are four kinds of training challenges: Fielding, Contact Hitting, Power
Hitting and Running. After your first game in preseason, the first three
challenges (Lvl 1 Fielding, Lvl 1 Hitting and Lvl 1 Running) unlock.

Fielding is probably the easiest. You stand in a big star behind second, and
a pitching machine at home starts shooting line drives your way. If they
come right at you, wait a beat and then hit the action button to jump up and
catch them. If they go to the left or right, immediately start moving in
that direction and then hit the button.

Contact Hitting means you can use regular hits to turn balls around.
Perfect hits get a few extra points, but it's mostly about making contact
with every ball to build up the bonus modifier. Just keep restarting until
you hit every one of the ten balls hit to you.

Power Hitting is a little tougher, here the quality of hit matters. You get
points for distance, and multiplier for successive hits, and extra points for
homers and still more points for Perfect hits, so you might want to restart
several times to get the most points out of it.

With all three of these there will be a minimum number of points, but you
should aim to well exceed those numbers. If the minimum is 25,000, aim for
at least 35,000. Fielding seems to be the easiest, so aim for double the
minimum there.

Running is...tougher. You have to go through cones and jump over or slide
under obstacles. There is also some turbo to help out. I hated these, so
you're kinda on your own, but be ready to do this multiple times. Once you
know the course you'll be ready for the jumps and know where the straight
parts are to use turbo.

Towards the end of the season, when you're getting your last steal games and
final teams before the "New York Media Event," which ends the regular season,
you will unlock master challenges. Run against Ichiro Suzuki, for example.



*****ROOKIE REWARDS.....[rook05]


Throughout the game, your rookie will be rewarded at different stages with
"Attitude" rewards. These have nothing to do with playing the game, they
just make your rookie look a little cooler. These include:

1. Eye Black: The first reward you get, right after spring training. Your
rookie can wear stripes of that black...stuff under his eyes to cut down on
glare. But this is just standard eye black, no fancy skull designs like
John Randle or that guy from "The Program."

2. Shades: Your rookie can wear sunglasses during the day or all the time if
you prefer. There are seven different styles (ranging from flip-ups to
wayfarers to skiing glasses) and seven lens colors (Black, Blue, Dark Blue,
Green, Red, White, Yellow).

3. Nickname: Instead of the announcers referring to you as "The Rookie"
you can have your own clubhouse nickname. There are 59 total options,
including "Showtime," "Heartbreaker," "The Hammer," "Brains" and "Stinky."

4. Bat Graphics: Kinda cool, you can get a custom paint job on your bat.
There are 31 total choices, a blue bat with a lightning bolt, several
national flags (US, Japan, Dominican Republic, Great Britain), a bat with
the top in a camouflage pattern, and a...pink bat with hearts on it. You
can tie this design in with:

5. Tattoos: There are 26 forearm tattoos that can be worn on each arm, and
if you're really into everything matching you can have similar bat graphics
and arm tattoos. You can even have the "Bull" graphics/tattoos and have a
nickname like "El Toro," or set all three options to "Fireball," if you're
particularly anal-retentive.

6. Batter Ditty: Plate music, a short clip of which will play everytime you
come to the plate. See the music section for more details.



*****A SEASON.....[rook06]


I played most of my Red Sox season before even starting this guide, so I
can't really go back and tell you most of what happened there. Instead, I'll
give you a rundown of my National League season, where Nomah, D-Lowe and the
increasingly "Sonny McLean's" themed Dodgers were joined by rookie Spacer
Mulholland at First.

*****SPRING TRAINING.....[rook06.1]:
*Win a three inning game. Lvl. One Fielding Challenge, Lvl. One Batting
Challenge, Lvl. One Running Challenge. Win another three inning game.


*****REGULAR SEASON.....[rook06.2]:
*Home game...win a five inning game.

*Washington Nationals...Win a five inning game. Scenario: come back from down
by one in the top of the ninth, five inning Steal Game.

*Pittsburgh Pirates...Win a three inning game. Stat Challenge: Have a hit
with your rookie in a five inning game, five inning Steal Game. Stole
LF Jason Bay

*Distance Batting Training

*Colorado Rockies...win a three inning game. Stat Challenge: Get an RBI with
your rookie. Five inning Steal Game. Stole Closer Brian Fuentes.

*Cinncinati Reds...win a three inning game. Stat Challenge: Get two hits with
your rookie. Steal game. Stole Starting Pitcher Bronson Arroyo.

*Florida Marlins...Scenario: Top of Seventh, down by two. Stat Challenge:
Two team home runs in five innings. Steal game. Stole SS Hanley Ramirez.

*Lvl. Two Fielding Challenge.

*San Francisco Giants...Best of Three Series. Stat Challenge: Steal a base
with your rookie. Steal game. Stole CF Dave Roberts

*Lvl. Two Batting Challenge.

*Home Scenario: Hit a Home Run with your Rookie in a 5 inning game vs. the
Washington Nationals.

*Chicago Cubs: Scenario: Come back from 2 down in top of 8th. Stat Challenge:
Get seven strikeouts in a seven inning game. Steal game. Stole Pitcher
Carlos Zambrano.

*Houston Astros: Stat Challenge: Get 3 team home runs in a 5 inning game.
Scenario: Come back from 2 down. Steal game. Stole LF Carlos Lee.

*Lvl. Two Distance Batting Challenge

*Arizona Diamondbacks: Win a five inning game. Stat Challenge: Get 3 RBIs
with your rookie. Steal Game. Stole Starting Pitcher Brandon Webb.

*Milwaukee Brewers: Win a five inning game. Scenario: Up by 2 in bottom
of the 9th, hold on to win. Steal game.

*All-Star Break...Home Run Derby and All Star Game activate as soon as you
finish your fifth Steal Game, and supercede all other games until you're done.
The derby is just like the one you can practice from the main menu, except
you face an eight hitter bracket. So beat three other hitters to advance.
All Star Game is a regular nine inning game between the best players from
both leagues, held at a National League stadium, so no DH. ***A good
opportunity to scout the rest of your league for players to use your last
three steals on.***

*Philadelphia Phillies: Scenario: Up by one in the seventh, hold on for win.
Stat Challenge: get five RBIs with your rookie. Steal Game.

*Home: Best of Three Game series against the Padres.

*Lvl. Three Fielding Challenge.

*San Diego Padres: Win a five inning game. Stat Challenge: Get 10 team
strikeouts in a nine inning game. Steal Game. Stole Catcher Josh Bard.

*Atlanta Braves: Win a best of three series. Stat Challenge: Score 10 team
runs.

*Lvl. Three Running Challenge.

*St. Louis Cardinals: Win a best of three series. Stat Challenge: Get three
team stolen bases in nine innings.

*Lvl. Three Distance Batting

*Running Boss Challenge versus Jose Reyes from the Mets.

*New York Mets: Stat Challenge: Hit four team home runs in a Five Inning
game. Scenario: Down by five in the fifth...come back to win. Steal Player
game. Stole Starting Pitcher Pedro Martinez.

*Fielding Boss Challenge versus Omar Vizquel from the Giants.

*Batting Boss Challenge versus Miguel Cabrera from the Marlins.

PROGRESS NOTE: By this point, my rookie was five star in Contact Hitting,
Power Hitting, Running and Glove, with four stars (plus all but 73,000
points) in Arm. Which is fine because you now get to play Homer Pinball
for additional upgrade points at the:

*New York Media Event. Home Run Pinball.

*Some other players I'd recommend taking: Sean Greene (RF/Mets).


*****ROAD TO THE PLAYOFFS.....[rook06.3]
Just when you think it's safe to actually get to the playoffs, you have
to face several teams all over again, but this time for only one meeting
each.

*Chicago Cubs: Scenario: Down by one run in the top of the 9th.

*Philadelphia Phillies: Stat Challenge: Get two hits with your rookie in
five innings.

*Atlanta Braves: Stat Challenge: Get one Home Run with your rookie in five
innings.

*San Diego Padres: Scenario: Top of the sixth, down by four runs.

*Florida Marlins: Win a five inning game.

*Houston Astros: Win a five inning game.


*****PLAYOFFS? PLAYOFFS!?.....[rook06.4]:
The playoffs are an eight team tournament. You will have to beat two
teams from your own league and then win the Series against a team from the
other league in the World Series.

*First Round: St. Louis Cardinals: Win a nine inning game. Stat Challenge:
Get three hits with your rookie in nine innings. Scenario: Top of the fifth,
down by five.

*Second Round: New York Mets: Win a nine inning game. Scenario: Up by two in
the top of the Seventh. Stat Challenge: Get two Home Runs with your rookie
in a nine inning game. Scenario: Top of the Sixth, down by four, come back
to win.


*****WORLD SERIES.....[rook06.5]:
Four events total, where my Red Sox team was matched up against the Mets, and
my Dodgers team faced the Twins.

First was a normal nine inning home game. Second was a down by seven runs
in the top of the third game on the road. Third was a "Score 5 RBIs with
your rookie in 9 innings" stats challenge, and the fourth was another nine
inning game called simply "Go Get Your Ring."

Remember that when playing in an American League Park your team will have a
DH batting instead of the pitcher, whereas the pitcher will bat in a
National League stadium.



*****Music in the Game.....[music01]:
2K has licensed several songs that play in the game. They can be managed
through the main screen by going under "Options" and "2K Beats." Songs
can be turned off if you want, but that doesn't seem to save to you profile,
so if there are any particular songs in the game that annoy you and that
you'd rather not hear, go into the options menu and shut them off each time
the game starts up.

List of Tracks:
(No particular order, they seem to reorder on each start up)
1. "Millenium" by Killing Joke
2. "Down On The Street" by The Stooges
3. "Satisfied" by Highbench
4. "Dreamworld" by Midnight Oil
5. "Insanity Rains" by Satellite Party
6. "Tearing" by The Rollins Band
7. "Plush" by Stone Temple Pilots
8. "Somebody" by Blue October
9. "Hung Out To Dry" by Fu Manchu
10. "Nearly Lost You There" by Screaming Trees
11. "Ocean Size" by Jane's Addiction
12. "Ace of Spades" by Motorhead
13. "Mustache Enthusiast" by Anxious Me
14. "More Human Than Human" by White Zombie
15. "Robot" by Anxious Me
16. "Jerry Was A Race Car Driver" by Primus

In addition to these, which play over menu screens, there are a few songs
that seem to only be plate music for your player. These include:

17. "Bangout" by Phenomenal
18. "The Rock Show" by Webmatic



*****Achievements.....[Ach01]
This isn't a full-on achievement guide, so I'll just hit some highlights.

*Most of the achievements you will get in the course of one rookie season.
Some others you may have to work on specifically, but they are easily do-able.

*For full points, you need to do an American League and National League
season. You also have to go through spring training in both the Grapefruit
and Cactus leagues (the first is teams that practice in Florida, the second
is in Arizona).

It's easier to just give you a list of the teams that practice in Arizona,
because there are fewer of them. In the American League they are: Anaheim
(Los Angeles) Angels, Chicago White Sox, Oakland A's, Seattle Mariners, and
Texas Rangers. In the National League, they are: Arizona Diamondbacks,
Chicago Cubs, Colorado Rockies, Kansas City Royals, Milwaukee Brewers, and
San Diego Padres.

The other 18 teams play in Florida/Grapefruit.

*The best way to get better at Home Run Pinball is to keep practicing and
try to target things, not just hit everything as hard as possible.

*Since you will need to play two different rookie seasons to get the American
and National League points, try to set at least one team up as a speed team.
This will make it easier to get the triples and steals achievements. For
instance, my Dodgers team was already pretty fast with Juan Pierre leading
off and Fercal in there as well. Stealing Dave Roberts and making a fast
rookie helped as well.



*****Thanks and Copyrights.....[Thanks01]
Thanks to my buddy JR for getting me my 360 as a Best Man's gift.
And for not listening to his wife who wanted him to get me a watch.

Thanks to Blue Castle Games, 2K Sports and Take Two interactive for making
an enjoyable game, and thanks to the nice folks who make XBOX. They rock my
world on a regular basis.

And thanks to Papi, Manny, Tek, Lowell, Youk, Coco, Drew, Lugo, DP, Schill,
Dice, Pap, Timlin, Beckett, Cora, Tavarez, Lester, Okajima-sama,
Manny DC, Gagne, Wily Mo, Hinske, Tito and all the other members of the
Boston Red Sox who make me believe every day. And Trot, Millar, DLowe,
Nomah, Dave Roberts, Arroyo, Faulke, El Guapo, Johnny Pesky and "The
Teammates," Mo Vaughn, Kason Gabbard, and countless others throughout the
years. And to Carl Everett for giving the Curly Haired Boyfriend his
nickname. And to my fellow Sox fans, just 'cause. And to you for putting
up with such a ginormous acknowledgements section.

The original advice/analysis and other content of this FAQ/Guide is
copyright 2007 Brian DiMattia. Please don't copy it elsewhere without
giving credit.

The Bigs and all related trademarks are copyrights of 2K Sports, Blue Castle
Games and their related entities.

All MLB team names, stadiums, events (like "World Series"), player names
and likenesses are copyright and/or trademarked by Major League Baseball
or the Major League Baseball Players Association.

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