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| | ___ __| | ___ __| | / \ _ __ _ __ ___ ___
| | / _ \ / _` |/ _ \/ _` | / /\ \ | '__| '_ ` _ \/ __|
| |___| (_) | (_| | __/ (_| | / ____ \| | | | | | | \__ \
\_____\___/ \__,_|\___|\__,_| /_/ \_\_| |_| |_| |_|___/

Coded arms boss guide version 1.06

copyright 2005 shadow griffin (Grifyn Remer-Jayne) all rights reserved
-------------------------------------------------------------------------------

1.)Version history
2.)Intro
3.)bosses
A.Mantis
B.Colossus
C.Enforcer
4.)Tips and tricks
5.)Infinity mode
6.)Colossus level 60
7.)End

-------------------------------------------------------------------------------
1.)Version history
-------------------------------------------------------------------------------

1.00 - Most of guide finished, few moves missing from the move list
1.01 - Finished colossus's and Enforcer's move list, added infinity section,
added colossus level 60 section, added a few other little things.
1.02 - Lengthened boss strategies, added new info and details to them.
1.03 - Added one of Enforcers missing attacks, added "found in" section in
bosses section, added a few other random bits and pieces.
1.04 - Added to the Tips and Tricks section.
1.05 - Added some more to the tips and tricks section.
1.06 - Added to mantis strategy section.

-------------------------------------------------------------------------------
2). Introduction
-------------------------------------------------------------------------------

Alright then, this is a boss guide for coded arms, a quite solid FPS. I must
mentions coded arms has 3, and only 3 bosses in the entire game, so don't
criticize me over the length of this guide.

Alright before we begin wit the bss strategies, I'll make a short list of what
I think are the best weapons to use in the game against the bosses. Please
DOn't argue with me about this, although you may mail me with your own
suggestions.

Mantis
------
Shotgun
Assault Rifle
*Vulcan
RPG (for knocking him off the ceiling)
Honeypots

Colossus
--------
RPG (for his head)
Shotgun (for his head)
*Vulcan (for his assorted body parts)

Enforcer
--------
Shotgun
Assault Rifle
Photon MG
*Vulcan
**Any of the grenade launchers
Chaff Grenades

*the vulcan will not be found til infinity mode, although it will be useful for
eliminating the bosses on those same stages.

**launchers may prove ineffective on later incarnations of enforcer (in
infinity mode)

-------------------------------------------------------------------------------
3.)Bosses
-------------------------------------------------------------------------------

Alright, time for the actual strategies, keep in mind I'm open to all other
strategies. If you mail me a very useful one, I'll definitely put it up.

*******************************************************************************
A. Mantis
*******************************************************************************

descripton: A giant bug that spits fire
-------------------------------------------------------------------------------
Found in: Ruins level 13, infinity level 10 (and every 30 levels from that, 40,
70 and so on).
-------------------------------------------------------------------------------
Weak point: Under belly
-------------------------------------------------------------------------------
best weapons: Shotgun
RPG (for getting him off the ceiling)
Assualt Rifle
Vulcan (unlock in infinity mode)
any other rapid fire weapon that you have leveled up
-------------------------------------------------------------------------------
Strategy: Right of the bat mantis will be open for a shot, I suggest the
shotgun. The battle takes place on an arena with a small raised circular
platform in the middle. Mantis will run around the platform using various
attacks. Dodge or avoid them and keep hitting him again and again with your
weapon of choice. Some times mantis will hop onto the ceiling, if you want to
get him down, fire an RPG or other high power weapon at him. If you want some
free shots, and have honeypot grenades, use em.

If mantis jumps and clings to the walls, I just suggest dodging his attacks,
and waiting for him to come back down to the ground, you could also fire an RPG
or other explosive weapon at him. Same goes for when he's on the ceiling. If
mantis stops suddenly, and his mouth starts flaming, move, NOW. He will launch
a fireball, that upon impact with the ground, will explode into flame, covering
quite a large area, causing a large amount of damage.

Jdrift has quite the strategy:

"While perusing your boss strategies, I realized that my technique to defeat
Mantis without incurring any damage was not included. All that needs to be done
is a lightning-fast retreat to the lower level of the room (not sure if this
works in Infinity), backing up till you are up against the ledge and centered
perfectly with the corner where the door is located; In this position you can
fire at Mantis with impunity, not having to worry about getting stomped, hit
with fireballs or flame. Using this method, Mantis certainly is the easiest of
the three bosses to decommission."

A very good strategy, basically back up against the wall mantis is standing on
at the beginning of the fight. I tried this and he won't be able to get you
with his jumping attacks (very good), and usually will miss with his fire (in
very rare situations). Remember, stand still. This strategy will leave him very
open to your attacks, hit the glowing orbs on his sides.

Thanks to Jdrift for the strategy. Extra points for putting up with my
questions til I understood it ^__^
-------------------------------------------------------------------------------
List of attacks:
-Mantis will jump up then come back down, striking you. Just
stepping back will avoid this, jumping too.
-Mantis will blow fire at you, just get out of the way or you will lose a lot
of health.
-Mantis will jump onto the central circular platform in the room, and will
rotate around, spitting fire at you. Just strafe to avoid the fire.
-Mantis will jump onto the wall and roceed to spit fireballs at you. Once again
strafe to dodge them.
-Mantis will jump onto the ceiling and crawl around for awhile. If you want to
get him down and do a little damage, hit him with an RPG or other hih powered
weapon.
-Mantis will stop take a second or two to puff up a giant fireball and launch
it. This fireball will explode and throw fire everywhere. Make sure to get out
of the wat the moment you see this, it causes a lot of damage.

*******************************************************************************
B. Colossus
*******************************************************************************

description: A huge towering enemy, with very powerful and plentiful weapons.
-------------------------------------------------------------------------------
Found in: Base level 13, infinity level 30 (and every 30 levels from that, 60,
90 and so on).
-------------------------------------------------------------------------------
weak point: Hole in head
-------------------------------------------------------------------------------
best weapons: RPG (a must for the hole in his head)
Shotgun (for the hole in his head)
Vulcan (if you want to shred off his arms, Unlocked on infinity
mode)
-------------------------------------------------------------------------------
strategy: Battle starts out at colossus's feet, you will have to run up the
platform until you're head level with him. Alright ill start by stating that
you can do one of two things, you can blow his arms off (not suggested) to make
things a little easier, or you can just run straiht up to his head (suggested).

A lot of people seem to have trouble finding out what to do about this boss. To
actually cause him damage you have to hit his head, while the hole in it is
open (he opens it periodically, from time to time) and red smoke and fumes are
coming out. Run up the platforms, til you're head level with him, dodge his
attacks, and when the hole in his head opens, fire an RPG or other weapon into
it. Rinse. Repeat, simple as that.

Some may prefer a shotgun over an RPG, if you have trouble jumping over his
laser attacks, try it with the shotgun and see if it's any better. If there are
small bugs annoying you, Situate yourself next to the elevator and hop right on
then right off again (the point here is to start the elevator, not to ride up
to the next floor, STAY on you current floor). The bugs disappear any time the
elevator (and as the game falsely assumes, the player), go up to the next
floor. Do this periodically to clear the level of bugs.

For a more in depth explanation of colossus, check out section 6 in this guide
(colossus level 60).
------------------------------------------------------------------------------
list of attacks:
1st level:
-He'll shoot some blue plasma from his right arm. This does more damage then
the green, jump over it.
-He'll shoot green energy from his left arm. This does less damage then the
blue plasma, also jump over this.
2nd level:
-Same attacks as level 1
-He'll shoot a ball of green energy from his left hand (only one glob of it),
then throw a slice of blue energy at you with his right. Strafe the green glob
then jump to avoid the blue wave.
3rd level (stomach):
-he'll launch meteor like things at you from his stomach, these can be hard to
avoid, I'd just suggest getting to a higher platform ASAP.
4th level (head):
-He'll shoot lasers out of his eyes, then sweep them across the platform, just
jump over them.
-He'll ram his left arm onto the platform. Two globs of green energy will come
out of his arm towards you.
-He'll throw a blue energy slice at you with his right arm (same attack as on
level 2).
5th platform (take elevator):
-He'll shoot blue homing energy at you
-He'll also shoot green homing energy at you.
-If you need some health up there, there's some on the bridge, but watch out
for colossus' attacks.

*******************************************************************************
C. Enforcer
*******************************************************************************

description: A weird floating robot with miniguns, a giant head, and a
thruster pack.
-------------------------------------------------------------------------------
Found in: City level 13, infinity level 20 (and every 30 levels from that, 50,
80 and so on).
-------------------------------------------------------------------------------
best weapons: Any of the grenade launchers (might not work on later stages)
Photon MG
Shotgun
Vulcan (unlocked on infinity mode)
Assualt Rifle
-------------------------------------------------------------------------------
Strategy: Arggghh, out of all the bosses this one is the most annoying, he has
tons of damaging attacks. Alright best place to hit this damn robot is his back
but it wont be easy to get behind him. Just keep firing at him, dodging his
various attacks and hitting him frequently. One of Enforcers favorite attacks
is to project a forcefield going in a cross-like pattern. This can be hard to
avoid at first, but hiding behind the four columns in the room makes avoiding
this a breeze (you still have to watch out for missiles). Usually after the
forcefield move, Enforcer leaves himseld open to attacks (the forcefield
usually leaves his back facing you).

A special note, if Enforcer starts sneaking around the outside of the arena,
don't venture into the middle (he will suddenly zoom across the middle). Also
if enforcer starts spinning around very fast, get your ass out of there, and
hide behind one of the columns, because he will release a combination of all
his attacks at once, this causes a lot of damage. Use Chaff Grenades, if you
have them, and it works for you.

When you first fight him (in sector 2), The grenade launchers will be extremely
useful, but be careful. In infinity mode (atleast for me) he suddenly seems to
develop a tolerance for the launchers, so I would suggest either the vulcan (if
you have it), the Photon MG, or the Shotgun, if you're fighting him in infinity
mode.
-------------------------------------------------------------------------------
list of attacks:
-Enforcer will fire at you with his 2 miniguns, just dodge or jump over this.
-Enforcer will launch missiles from him, these will lock onto you and follow
you, just side step and they won't be a problem.
-Enforcer will start spinning around wildly then suddenly launch a flurry of
all his attacks at once, hide behind a pillar to avoid damage.
-Enforcer will stay on the outside of the area. Suddenly he will run across the
middle of it. To avoid this don't go into the middle of the area when you see
enforcer moving around the outside of it.
-Enforcer will do his cross shield move, and move foward. Just stay behind a
column and when the last part of the shield passes you, jump out and nail the
boss in the back
-Enforcer will do the cross shield move, but stay in the middle of the area,
and rotate around. Hide behind a column until his back's toward you, and then
jump out and unload everything on him.
-One of the appendages on Enforcer will start glowing red. He will slide up
next to you and fire a laser at you. Back away when you see this happening.
-Enforcer will launch blue waves at you. It's quite easy to jump over these,
but keep an eye on them.

-------------------------------------------------------------------------------
4.) Tips and tricks
-------------------------------------------------------------------------------

All
---
- The difficulty order of the bosses In my opinion is Mantis, Colossus,
Enforcer (from least difficult to greatest), although a lot of people seem to
find colossus strangely difficult. Once you learn to deal with him he can be
quite easy (except for level 60).
-The vulcan (properly upgraded to atleast ver. 4) will make short work of
Mantis and Enforcer, and will shred colossus' arms off. Make sure to upgrade
this weapon constantly after you get it in infinity mode.
-The shotgun is probably the most useful weapon in the game, make sure to get
it to ver. 6 RIGHT AWAY. It can take care of enemies very easily, has great
ammo capacity, and is quite effective on early bosses.
-there's always some health somewhere in the boss room, for mantis, it's in the
farthest corner of th room, for enforcer it's in one of the corners of the room
and for colossus it's in the highest level of the room (accessable from the
elevator).

Colossus
--------
-You can usually just forget about all is attacks and run straight up the
platform to his head, this saves ammo, and time.
-For more about colossus see section 6 of this guide (colossus level 60)

Mantis
------
-Remember to take that free shot right when the battle starts
-You can avoid some of his attacks by taking shelter behind the circular
platform in the middle of the room.
-The shotgun is your best friend if this is your first time fighting him.
-"Sniper rifle is great to knock Mantis off the ceiling. Also with Mantis, if
you aim for the glowing parts on its sides, does massive damage. Combine with
Honeypots for easy shots. Just throw down an H-pot, move to the side, and fire
away with shotgun/assault rifle. (At least with mine - my AR was a Lv. 6)" -
DonHopkins
-"After you shoot it off the celling it rotates 90 degrees... so rush it from a
side or behind so you have a better chance of unloading into it's underside
while it's stunned." - ashelth

Enforcer
--------
-If it's your first time fighting him use the grenade launchers if nothing else
seems to be working (even at ver. 1 they do quite some damage, especially the
bolt and napalm launchers).
-A lot of people on the boards like aiming for his thruster on his back (with
the grenade launchers), give it a try if you're having trouble.
-"For enforcer this wastes some ammo, but if you have the Bolt Launcher and
Judgement in adjacent slots, when he first appears, fire a Judgement missile at
the bulbous part of his upper body, then switch to the Bolt and fire at the
same spot, then switch back and forth and keep doing it till he moves. By
switching you ignore reload time, and I usually do 30% of his life before the
battle even starts." - StugIIIG
- "On a side note, to me the Enforcer is the easiest boss, practice cycling
through the weapons to cut reload time, you can hit him with all 5 weapons
before he makes a move for you. I go in with chaff, grenade lch, napalm lch,
bolt lch & judgement in that order and take him head on. start with chaff,
cycle through the rest, beat him in under 5 minutes , and all my lch are only
lvl 3-4 ;)" - iTrini

-------------------------------------------------------------------------------
5.)Infinity mode
-------------------------------------------------------------------------------

One of the cool features about CA is infinity mode. This mode allows you to
play, well, forever. Another feature of this mode is a boss every 10 levels,
and believe me, they do get harder. They don't become unbeatable, until level
60 of course but we'll talk more about that later.

Infinity mode bosses will always be assisted by other enemies (sometimes they
constantly respawn, sometimes they're pre positioned at the start of the
fight). Here's a list of the enemy assistants I've encountered:

Colossus
--------
Accompanied by those damn tiny scuttling bugs, that blow up if you shoot them
and latch on to your face and blow up anyway if you don't. Can be very annoying
to avoid, although I developed a strategy to get rid of them (check my in-depth
colossus strategy).

Enforcer
--------
Accompanied by those stupid robot suicide bombers, or the helicopter things
that drop bombs on you.

Mantis
------
Accompanied by those scuttling bugs again, or rarely by sharp shooters, high
up in the corners of the arena.

Another change with infinity bosses is that they will get A LOT TOUGHER. If
you use a specific weapon for each boss (and you should) I would suggest upping
it to its maximum ver. 6. This will help you out a lot in the long run (in the
boss battles above infinity level 30).

You will eventually reach infinity level 60 (if you're determined enough), and
will be quite surprised at the amazingly tough boss that awaits you. To give
you an idea of what this will be like, I faced colossus and the blue plasma he
shot at me did around 40 damage each time, each of his meteor strikes did
around the same thing. If you're good enough to beat level 60 you will be
rewarded with the final weapon however.

-------------------------------------------------------------------------------
6.)Colossus level 60
-------------------------------------------------------------------------------

You may be wondering what this is. Well I had to fight colossus on level 60,
and because of how hard he was, I developed an extremely In depth strategy for
fighting him. This is pretty much only for fighting him on level 60, he'll
probably be to easy on other levels to use this strategy. Honestly an in
depth strategy for colossus on level 60 might seem to specific, but if you're
ever going to fight him on that level, chances are you're going to need this
strategy.

Before I go completely into it, here are the most important points.

-Equip a pistol or grenade, DO THIS, it will make you run fast. Preferably the
virus pistol.

-When you're going towards the ramp at the beginning, always go by his left
side, not his right. You'll take less damage.

-ALWAYS HUG THE WALLS. When you're running up levels 2, and 4, interestingly
hugging the walls will obstruct a lot of his attacks.

-Use the elevator trick (created by stugIIIG). Basically what this trick is, is
a way to avoid taking all damage (and avoiding all the little scuttling bugs
that would take away tons of your health). When you're doing this the hole in
colossus' head won't open, but it'll allow you to blow his arms off.

-After his arms have been destroyed, climb the elevator to level 5, and keep
damaging him when the hole in his head opens, preferably by throwing grenades.

-If the scuttling bugs are getting to close, there's a trick to make them
disappear. Get on the elevator, then quickly jump out of it instead of riding
it down. All the bugs will disappear! This is because the game thinks you
rode the elevator down to the other level. Do this periodically if the bugs are
getting to close.

Ok now for the extremely detailed strategy. The battle with colossus is in a 5
floor arena. Floor 1 is colossus' feet, floor 2 is his hands, floor 3 is his
stomach, floor 4 is his head, and floor 5 is above his head.

Alright, now what to do:

Floor 1
-------

Run around colossus's LEFT side (your right). Jump onto the ramp.

Floor 2
-------

Hug the walls, don't jump, don't look at colossus, look straight ahead. Sounds
strange, but you'll avoid most of his attacks. Make sure you're actually
hugging the walls, meaning that you're touching them.

Floor 3
-------

You're going to take the most damage here, there's really no good way to avoid
the meteors he shoots from his stomach. The only way I've found to do this, is
to memorize the sound he makes when he shoots them. Then jump as soon as he
does. If you've timed it right, the meteors will hit where you jumped, too high
to hurt you. But it's tricky, I suggest you just run right through, as fast as
possible.

Floor 4
-------

Same as floor 2, hug the walls look straight ahead, ignore colossus. You'll
dodge most, if not all of his attacks, sometimes he wont even attack! Run onto
the elevator go to floor 5, but then go directly back down to floor 4. While
you're riding the elevator try to back into the corner of it and hold the
button to move back until the elevator reaches floor 4. It's very hard to
explain, but if you did it right, colossus should:

1) Only fire his lasers, not do anything else.
2) The little bugs should ignore you, they won't seem to notice you.

If this didn't happen keep trying, you'll get it eventually. If it did, good,
we can continue. STAY IN THE ELEVATOR EXACTLY WHERE YOU ARE.

At this point colossus should be missing you with his attacks (if some hit,
reposition yourself, or do the elevator trick again). Pull out a gun (the only
one that works really well is the vulcan, hope you have it at ver. 6, along
with atleast 600 ammo) and blow both his arms and shoulders off. You might have
to reposition yourself with the elevator trick (there's more than one place
where his attacks can't get you) to target his other arm, but you should
destroy them eventually. Then ride the elevator to floor 5, high above him.

Floor 5
-------

Alright we're almost done. Now you're high above colossus, and the only attack
he has left, is his stupid laser attack, which can't even touch you, if you're
close to the elevator. The only threat to your health (which is probably quite
low) are those stupid scuttling bugs, which will continue to respawn. There's
quite an easy way to avoid them, as I already mentioned . Everytime those bugs
get to close jump on the elevator, then quickly jump off. The elevator should
go down to floor 4, but you should still be on floor 5. This will get rid of
all those bugs, repeat it everytime they get to close.

Now we're left with how to deal damage to colossus, if you have any high level
RPG's or themed RPG's (judgment, inferno, onslaught) use them, otherwise use
grenades (you should have tons). Link, and napalm grenades are best, athough
all of them will work. Just keep chucking them onto colossus, make sure to
clear the floor of bugs every once in awhile, and you should have him beat.
You're rewarded with the 23rd weapon, the trident. Congratulations.

Hope you found my strategy helpful, it did take me a few hours to come up with,
however the main part of it (the elevator trick) was invented by stugIIIG, I
thank him, as I probably wouldn't be able to beat colossus without that trick.

*side note* well I tried colossus with this strategy again, beat him my first
try, in about 15 minutes.

Class of Heroes

 =======================================

C L A S S O F H E R O E S
Spoiler-Free Walkthrough

                     C L A S S   O F   H E R O E S
oiler-Free Walkthrough

         Last Updated on July 29, 2009

=======================================


1. TABLE OF CONTENTS [TOC]
===============================================================================

To quickly jump to a section, perform a search (Ctrl + F in most browsers and
text editors) with the Section Code.

Section Title Section Code
1. Table of Contents [TOC]
2. Version History [VER]
3. Introductory Notes [INT]
4. Walkthrough
I. Orientation Day [ORD]
II. Getting Started [GST]
III. Showing Signs of Skill [SSS]
IV. Particus' Finest [PAR]
V. Our Journey Begins [OJB]
VI. A Rising Power [ARP]
VII. End Game [END]
VIII. After the Credits [AFC]
IX. A Long Way From Home [LWH]
X. The Final Course at Particus [FCP]
XI. The Beginning of Zeifair Academy [BZA]
5. Cheater's Corner [CHT]
6. Frequently Asked Questions [FAQ]
2. VERSION HISTORY [VER]
===============================================================================

Version 1.2.1 (July 29, 2009)
-----------------------------
- Corrected the first description of the Code of Brotherhood quest
- Fixed a grammatical error

Version 1.2 (June 30, 2009)
---------------------------
- Added some information about CWCheat in the Cheater's Corner
- Added an FAQ section

Version 1.1 (June 19, 2009)
---------------------------
- Added directions for the labyrinths
- Added a section on cheats

Version 1.0 (June 18, 2009)
---------------------------
- This guide was started



3. INTRODUCTORY NOTES [INT]
===============================================================================

The game tries to group the courses and quests in its own way, but in my
opinion, listing them in that order would make it difficult to express when
each quest becomes available. Not only that, but it also sort of makes spoilers
on its own when it's in the order that it's shown in the in-game Quest list.

I decided to ignore the order that the game puts them in, and put them in the
order that they can be done. So if you're looking for a particular quest, feel
free to search for it by the name of the quest.

I tried to make the Method of Completion sections as concise as possible
without trying to give away too much information regarding any story elements,
so you should generally be safe from spoilers unless you go reading on too far
into the list.

This walkthrough is only in regards to the courses and quests, i.e. the actual
story of the game. I have no plans on adding anything else like characters,
in-depth plot points, or the "best" ways to set up a party. Those you can
figure out on your own by playing the game or asking around the forums.

Sorry about the long delay between 1.2 and 1.2.1 to those that sent me e-mails
about needed corrections. It should've been done earlier, but I was kind of
busy the past month.



4. WALKTHROUGH -- I. ORIENTATION DAY [ORD]
===============================================================================

When you begin the game, Orientation will be the only quest available at the
Library for you to undertake. However, if you don't take it right away, e.g.
save and reload, the courses and requests in the next section will become
available anyways. Note that if you don't do the Orientation, you'll keep
seeing the introduction every time you reload your game.


Orientation (Particus)
----------------------
Description:
This is your tour of Particus Academy!
Posted By: Ms. Yuno

Description 2:
Ms. Yuno will provide a guided tour of Particus Academy.
Request By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Office


4. WALKTHROUGH -- II. GETTING STARTED [GST]
===============================================================================

As noted before, these become available whether or not you take the
Orientation, but it's recommended that you do or things may get annoying.


General Ed I (Particus)
-----------------------
Description:
Your favourite teacher goes over teams, Affinity, and changing Majors!
Posted By: Ms. Yuno

Description 2:
Report to Ms. Yuno at the Faculty Office and listen to her lecture.
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Office


General Ed II (Particus)
------------------------
Description:
In this class, I'll explain stuff about special items!
Posted By: Ms. Yuno

Description 2:
Find an Ancient or Magical Coin, and bring it to Ms. Yuno
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Office
- Obtain either a Old Bronze, Old Silver, Old Gold, Bronze Coin, Silver Coin,
or Gold Coin from the dungeons
- Return to Ms. Yuno


General Ed III (Particus)
-------------------------
Description:
This is a test to see if you know your stuff about the various Majors!
Posted By: Ms. Yuno

Description 2:
Pass a test covering topics on the various Majors. You must get 100%!
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Office
- Answer the 5 questions correctly
- Q1: False
- Q2: Valkyrie
- Q3: 13
- Q4: False
- Q5: Samurai


Fighting Arts I (Particus)
--------------------------
Description:
A lesson about teams, skills, and gambits. (Snacks appreciated!)
Posted By: Mrs. Reiner

Description 2:
Report to Mrs. Reiner at the Principal's Office and listen to her lecture.
Requested By: Mrs. Reiner

Method of Completion:
- Report to Mrs. Reiner at the Principal's Office


Fighting Arts II (Particus)
---------------------------
Description:
This lesson will cover several battle scenarios. Be prepared!
Posted By: Mrs. Reiner

Description 2:
Win battles by following Mrs. Reiner's directions at X19,Y19 of Novice's Road
Requested By: Mrs. Reiner

Method of Completion:
- Report to Mrs. Reiner
- Go to Novice C (X19,Y19)
- Choose a box to open
- Black box: Maneater (Lv4)
- White box: Spastic Bulb (Lv3) x8
- After the battle, press X and select Examine to continue with the other box


Fighting Arts III (Particus)
----------------------------
Description:
I need some students to dispose of a group of monsters in Holdeah Cave.
Posted By: Mrs. Reiner

Description 2:
Annihilate the monsters spotted in Holdeah Cave's inner sanctum.
Requested By: Mrs. Reiner

Method of Completion:
- Report to Mrs. Reiner
- Go to Holdeah C (X11,Y16)
- Defeat Kobolern (Lv3) x5 [x2], Gao (Lv4)
- Return to Mrs. Reiner


Thievery Arts I (Particus)
--------------------------
Description:
I'll teach you dim-wits how to Appraise and learn the value of an item!
Posted By: Ms. Neowmin

Description 2:
Report to Ms. Neowmin, listen to her lecture, and pass her test with 100%.
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin at the Campus Store
- Answer the 3 questions correctly
- Q1: 10G
- Q2: Rocks
- Q3: Talwar


Thievery Arts II (Particus)
---------------------------
Description:
This lesson is on treasure and traps. Get your butts over here! NOW!
Posted By: Ms. Neowmin

Description 2:
Ms. Neowmin is behind a hidden door in the southwestern part of Novice's
Road.
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin at the Campus Store
- Go to Novice C (X0,Y8)
- Hidden door
- Shock Tile (X0,Y6)
- Turn Tile (X0,Y4)
- Dark Zone (X0,Y2)
- Chest (X0,Y0)


Thievery Arts III (Particus)
----------------------------
Description:
A valuable item to the Campus Store is missing! See Ms. Neowmin, pronto!
Posted By: Ms. Neowmin

Description 2:
Take back the stolen item from the thief in Holdeah Cave's inner sanctum.
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin
- Go to Holdeah C (X8,Y8)
- Defeat Thief (Lv5)
- Return to Ms. Neowmin


Mystic Arts I (Particus)
------------------------
Description:
I shall divulge the finer details of magic unto you, students.
Posted By: Doc

Description 2:
Report to Doc and listen to his lecture at the Laboratory.
Posted By: Doc

Method of Completion:
- Report to Doc at the Laboratory


Mystic Arts II (Particus)
-------------------------
Description:
A wooonderful lesson about synthesis and disassembly through alchemy!
Posted By: Doc

Description 2:
Follow Doc's directions to disassemble and synthesize a slingshot.
Requested By: Doc

Method of Completion:
- Report to Doc at the Laboratory
- Use the Alchemy option at the Laboratory to disassemble the Slingshot given
(Note: costs 20G to disassemble)
- Return to Doc
- Obtain a Slingshot (obtain a Cracked Sling and synthesis, or buy the
Slingshot from the Campus Store)
- Return to Doc


Mystic Arts III (Particus)
--------------------------
Description:
Come hear my advanced lesson on strengthening weapons and species banes!
Posted By: Doc

Description 2:
Bring Doc a: fire, bolt, aqua, gaia, holy, or dark powder. One will do.
Requested By: Doc

Method of Completion:
- Report to Doc
- Obtain a Fire Powder, Bolt Powder, Aqua Powder, Gaia Powder, Holy Powder,
or Dark Powder
- Method 1: Find one in the dungeons
- Method 2: Purchase any one from the Campus Store
- Return to Doc


Holy Arts I (Particus)
----------------------
Description:
I've got a lecture for yas on the characteristics of the races, see.
Posted By: Joule

Description 2:
Report to Dr. Joule at the Infirmary and listen to his lecture.
Requested By: Joule

Method of Completion:
- Report to Joule at the Infirmary


Holy Arts II (Particus)
-----------------------
Description:
I need ya to find a lost student. He's probably in danger.
Posted By: Joule

Description 2:
Provide a Return Ticket for Rudy in the inner sanctum of Holdeah Cave.
Requested By: Joule

Method of Completion:
- Report to Joule at the Infirmary
- Go to Holdeah C (X8,Y3)
- Return to Joule


Holy Arts III (Particus)
------------------------
Description:
There's some dead bodies down in Particus Road. Need 'em rescued.
Posted By: Joule

Description 2:
Find three bodies in the inner sanctum of Particus Road.
Posted By: Joule

Method of Completion:
- Report to Joule
- Go to Particus C and go to the following three coordinates:
- X10,Y9
- X17,Y11
- X2,Y2
- Return to Joule


Boss of Particus (Particus)
---------------------------
Description:
The Boss has taken over the roof. I need assistance to resolve this.
Posted By: Max

Description 2:
Persuade Tax off the roof by bringing him a Worn Sword.
Requested By: Max

Method of Completion:
- Report to Max at the Dormitory
- Obtain a Worn Sword
- Method 1: Search for one in the dungeons
- Method 2: Purchase a Short Sword (2500G) and disassemble it
- Report to Tax at the Dormitory


4. WALKTHROUGH -- III. SHOWING SIGNS OF SKILL [SSS]
===============================================================================

Although these requests will eventually open up without taking the Fighting
Arts III course, it's the fastest way to make them available.


Hands-On Lesson (Particus)
--------------------------
Requirements:
- Fighting Arts III (Particus)

Description:
Take out a Gigant Claw!
Posted By: Ms. Yuno

Description 2:
Defeat the Gigant Claw at X12,Y5 in the Kausa Labyrinth.
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno
- Travel to Kausa Path
- Go to Kausa Labyrinth (X12,Y5)
- Defeat Gigant Claw (Lv20)
- Return to Ms. Yuno

Kausa Labyrinth directions:
- Start by heading out and turn left
- Go around the locked room
- Take the rightmost path
- Once you enter the Dark Tile, turn left and move 4 spaces
- Turn right and move 4 spaces
- Turn right and move 2 spaces
- Turn left and follow the path to a wall of doors
- Make your way to the center (Warning: Turn Tiles) to unlock the Magic Key
(required)
- Leave the enclosure and continue to the wall of doors beyond the one you
came out from
- Make your way to the center again (Warning: Turn Tiles) to get warped to
a new area
- Take the 3rd path from the south wall (3rd from the right) and follow the
path to a corner
- Turn right and head straight down to X12,Y5


Where's Love Gone? (Particus)
-----------------------------
Requirements:
- Fighting Arts III (Particus)

Description:
Um... I have an embarrassing request. Please come see me!
Posted By: Sarah

Description 2:
Find the love letter Sarah lost in the labyrinths and bring it to her.
Requested By: Sarah

Method of Completion:
- Report to Sarah
- Obtain a Love Letter 3 times (don't need all at once)
- Method 1: Obtain them in the dungeons
- Method 2: Buy a Heart Charm (800G) from Particus, Mashlenia and
Rantslate Universities and disassemble them
- Return to Sarah


The Seven Mysteries (Particus)
------------------------------
Requirements:
- Fighting Arts III (Particus)
- Boss of Particus (Particus)

Description:
I need help researching the Seven Mysteries of Particus Academy!
Posted By: Sarah

Description 2:
Work with Sarah to unravel the seven mysteries of the school.
Requested By: Sarah

Method of Completion:
- Automatic upon selection


Treasure Map (Particus)
-----------------------
Requirements:
- Boss of Particus (Particus)

Description:
I'm too busy with other stuff! Gimme a hand, ya varmints!
Posted By: Ms. Neowmin

Description 2:
Find the treasure map and bring it to Ms. Neowmin at the Campus Store.
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin
- Purchase a Treasure Map from a store, don't give it to Ms. Neowmin, but
look for the treasure yourself (do this 5 times to get the actual reward)


World's Top Three (Particus)
----------------------------
Requirements:
- Hands-On Lesson (Particus)

Description:
I'd like a swig of one of the world's finest liquors. There's a reward in it!
Posted By: Joule

Description 2:
Bring the Demon Kiss, New Moon, or Star's Love to Joule at the Infirmary.
Requested By: Joule

Method of Completion:
- Report to Joule at the Infirmary
- Look for a Demon Kiss, New Moon, or Star's Love in the dungeons, or
alternatively buy them where available
- Return to Joule


4. WALKTHROUGH -- IV. PARTICUS' FINEST [PAR]
===============================================================================

The following request will become available after you've completed the
Hands-On Lesson and completed all of the lessons (all I, II and III level
courses).


To Rantslate (Particus)
-----------------------
Description:
In order to begin investigation of the labyrinths, a Labyrinth Key is
required.
Posted By: Mr. Feinman

Description 2:
Meet the Rantslate Council President, Aira, at Howler Lake to obtain a key.
Requested By: Mr. Feinman

Method of Completion:
- Report to Principal Feinman at the Principal's Office
- Travel to Howler Lake
- Return to Principal Feinman


4. WALKTHROUGH -- V. OUR JOURNEY BEGINS [OJB]
===============================================================================

Upon completion of To Rantslate (Particus), the following requests will become
available.


Into the Labyrinths (Particus)
------------------------------
Description:
It's time to begin your on-site training exercises in the labyrinths.
Posted By: Mr. Feinman

Description 2:
This task requires that you explore all 12 Labyrinths.
Requested By: Mr. Feinman

Method of Completion:
- Report to Principal Feinman at the Faculty Office
- Travel to the 5 open Labyrinths and defeat the Life Golems:
- Holdeah Labyrinth (X2,Y10), Rachio (Lv22)
Directions:
- Head straight down the corridor and through the door
- Particus Labyrinth (X9,Y2), Apolla (Lv22)
Directions:
- Turn around and head straight through the door (1 step to the
door)
- Pa'tol Labyrinth (X18,Y1), Steely (Lv21)
Directions:
- Head straight and follow the corridor south (should be the first
room you encounter)
- Jetro Labyrinth (X9,Y18), Cosmo (Lv21)
Directions:
- Turn around and head straight through the door (1 step to the
door)
- Yamhaus Labyrinth (X2,Y14), Momo (Lv18)
Directions:
- Turn around and head straight through the door (1 step to the
door)
- Defeat Demon's Fruit (Lv18) (automatic after 5th Life Golem)
- Report to the Faculty Office
- Travel to the 6 opened Labyrinths and defeat the Life Golems:
- Howler Labyrinth (X18,Y18), Ranfo (Lv20)
Directions:
- Turn around and head through the door (1 step to the door)
- Zaskia Labyrinth (X9,Y18), Dorigna (Lv18)
Directions:
- Head straight up the corridor and through the door
- Dukett Labyrinth (X17,Y17), Kelly (Lv18)
Directions:
- Turn around and head through the door (2 steps to the door)
- Boest Labyrinth (X16,Y10), Tira (Lv20)
- Turn around and head straight through the door (warp)
- Sidestep to the right once and head straight through the door
(warp)
- Turn right and head straight through the door (warp)
- Turn around and head straight through the door (warp)
- Turn right, move up twice, turn left, head straight through the
door (warp)
- Turn left and head straight through the door (warp)
- Head straight through the door
- Tohaus Labyrinth (X1,Y1), Arossa (Lv16)
Directions:
- Turn around and head through the door (2 steps to the door)
- Flake Labyrinth (X18,Y17), Orvie (Lv16)
Directions:
- Pass 3 sets of walls
- Sidestep (either side)
- At the following opening, sidestep again
- Head straight through the door
- Travel to Lark Cave, defeat Toroh (Lv22) upon entering Lark C
- Go to Lark Labyrinth (X17,Y3)
Directions:
- Make your way through the mass of Dark/Turn/Anti-Magic Tiles to
the other side
- Locate a point where the 2 walls connect making a corner
- If the corner is pointing outwards (i.e. you're not "inside"
the corner), turn so the walls are to your front right side
- Move forward until you reach a door
- If the corner is pointing inwards (i.e. you can sit "inside"
the corner), try moving to the left 4 spaces
- If you see a door on the left, stop
- If you don't see a door, head back to the corner and
follow the wall until you see a door on the right
- Go through the door
- Unlock the Magic Key located at the back of the room
(optional, highly recommended)
- Go to the middle of the room and head through the door on
the left (right if you unlocked the Magic Key)
- Defeat Demoria (Lv10)
- Report to the Faculty Office


Ghost Busters! (Particus)
-------------------------
Description:
There's this annoying ghost in the library. Let's exorcise it!
Posted By: Sarah

Description 2:
Find a Banish Scroll and bring it to Sarah at the Library
Requested By: Sarah

Method of Completion:
- Obtain a Banish Scroll
- Method 1: Search for one in the dungeons
- Method 2: Purchase one from the Campus Store
- Return to Sarah


Roachacide (Particus)
---------------------
Description:
This is urgent! I need some brave pest exterminators on the double!
Posted By: Mrs. Reiner

Description 2:
Exterminate the pests that have infested the Principal's Office.
Requested By: Mrs. Reiner

Method of Completion:
- Report to Mrs. Reiner at the Principal's Office
- Obtain a Roachinside, Roachacide, or Roachageddon from the dungeons
- Return to Mrs. Reiner


Mashlenia Tour (Mashlenia)
--------------------------
Description:
I will provide a tour of Mashlenia Institute, especially for you.
Posted By: Estella

Description 2:
Follow Estella around on her tour of the Mashlenia Institute.
Requested By: Estella

Method of Completion:
- Into the Labyrinths must be initiated first before you can get to Mashlenia
- Automatic upon selection


School Festival (Particus)
--------------------------
Requirements:
- Boss of Particus (Particus)

Description:
School Festival time, kids! The Campus Store has a booth, so lend a hand!
Posted By: Ms. Neowmin

Description 2:
Get Kitty Ears from Maspel in the Kausa Path's inner sanctum for Ms. Neowmin
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin
- Travel to Kausa C (X1,Y13)
- Defeat Maspel (Lv10)
- Return to Ms. Neowmin


Be My Date! (Mashlenia)
-----------------------
Requirements:
- Mashlenia Tour (Mashlenia Quest)

Description:
What should I put here? It's not like you can bring yourself to decline.
Posted By: Estella

Description 2:
Go on a date with Estella.
Requested By: Estella

Method of Completion:
- Automatic upon selection


The True Boss (Particus)
------------------------
Requirements:
- School Festival (Particus)
- Mashlenia Tour (Mashlenia)

Description:
Head to X17,Y17 of Particus Road's inner sanctum and meet up with Max.
Posted By: Max

Method of Completion:
- Report to Max at the Dormitory
- Travel to Particus C (X17,Y17)
- Defeat Masked Zombie (Lv7) x3, Masked Zombie (Lv7) x4


Varsity Skeletons (Particus)
----------------------------
Requirements:
- The True Boss (Particus)

Description:
There has been an abundance of skeletons recently. Please aid me.
Posted By: Max

Description 2:
Subdue the skeleton uprising in the Jetro Temple.
Requested By: Max

Method of Completion:
- Report to Max at the Dormitory
- Travel to Jetro C (X12,Y2)
- Defeat Maspel (Lv15) x2


4. WALKTHROUGH -- VI. A RISING POWER [ARP]
===============================================================================

Upon defeating the first 5 Life Golems during the Into the Labyrinths quest
(i.e. defeating the boss, Demon's Fruit), the following quests will become
available.


Code of Brotherhood (Particus)
------------------------------
Requirements:
- Varsity Skeletons (Particus)

Description:
Super urgent request! Get to the dorms quickstyles, yo!
Posted By: Tax

Description 2:
Head to Jetro Temple's inner sanctum with Tax and search for Max.
Requested By: Tax

Method of Completion:
- Report to Tax at the Dormitory
- Travel to Jetro C (X12,Y2)


Ride the Wind (Particus)
------------------------
Description:
Wouldn't you like to fly the skies on the wings of a magnificent wyvern?
Posted By: Doc

Description 2:
Bring a Wyvern Whisker, Wyvern Scale, or a Wyvern Talon to Doc.
Requested By: Doc

Method of Completion:
- Report to Doc at the Laboratory
- Look for a Wyvern Whisker, Wyvern Scale, or Wyvern Talon in the dungeons
- Return to Doc


Curry Calamity! (Rantslate)
---------------------------
Description:
My favorite pot broke. Think you can find me a new one?
Posted By: Mrs. Maat

Description 2:
Find a durable pot and bring it to Mrs. Maat at the Rantslate Dormitory.
Requested By: Mrs. Maat

Method of Completion:
- Report to Mrs. Maat at the Dormitory
- Obtain a Sturdy Pot (or a Tower Shield and disassemble it)
- Return to Mrs. Maat


Mask of Legends (Rantslate)
---------------------------
Description:
Got somethin' I need to sell to my old pal Neowmy at Particus!
Posted By: Dag

Description 2:
Sell the Legend Mask to Ms. Neowmin at the Campus Store in Particus
Requested By: Dag

Method of Completion:
- Report to Dag at the Campus Store
- Visit Ms. Neowmin at the Campus Store (Particus)
- Return to Dag


Daddy Tree (Rantslate)
----------------------
Description:
Daddy can't speak anymore! Please! Save him!
Posted By: Mimi

Description 2:
Find the Siren Elixir and bring it to Mimi.
Requested By: Mimi

Method of Completion:
- Report to Mimi at the Laboratory
- Obtain a Siren Elixir
- Holdeah Range (830G)
- Kausa Wastelands (630G)
- Howler Lake (830G)
- Zaskia Glacier (715G)
- Cape Dukett (1325G)
- Yamhaus Forest (1100G)
- Jetro Desert (815G)
- Return to Mimi


Home-made Juice (Rantslate)
---------------------------
Description:
I'd like some healthy and delicious fruit to put in my grass juice.
Posted By: Ms. Cerune

Description 2:
Bring a Ripe Mandarin, Gold Peach, and Polar Banana to Ms. Cerune.
Requested By: Ms. Cerune

Method of Completion:
- Report to Ms. Cerune at the Infirmary
- Obtain a Ripe Mandarin, Gold Peach, and Polar Banana
- Ripe Mandarin: Mashlenia Campus Store (200G)
- Gold Peach: Mashlenia Campus Store (300G)
- Polar Banana:
- Holdeah Range (330G)
- Howler Lake (330G)
- Zaskia Glacier (282G)
- Cape Dukett (530G)
- Boesthaus (436G)
- Yamhaus Forest (432G)
- Kausa Wastelands (248G)
- Jetro Desert (324G)
- Sky Gate (240G)
- Return to Ms. Cerune


Top Secret! (Rantslate)
-----------------------
Description:
I need some help with something.
Posted By: Lisa

Description 2:
Ask Sarah at the Particus Library about a book.
Requested By: Lisa

Method of Completion:
- Visit Sarah at the Library (Particus)
- Return to Lisa


Renovations (Rantslate)
-----------------------
Description:
I'm redesigning the Faculty Office and I require some assistance.
Posted By: Mr. Korliov

Description 2:
Bring Principal Korliov a table that suits him.
Requested By: Mr. Korliov

Method of Completion:
- Report to Principal Korliov at the Faculty Office
- Obtain a Coffee Table in the dungeons
- Return to Principal Korliov


What's This For? (Mashlenia)
----------------------------
Description:
I've run out of an item used for classes. Please procure some for me.
Posted By: Ms. Veema

Description 2:
Find Dragon Dung and deliver it to Ms. Veema at the Faculty Office.
Requested By: Ms. Veema

Method of Completion:
- Report to Ms. Veema
- Obtain Dragon Dung (Purchase the Youth Stone at Sky Gate and disassemble,
or try looking around Zeifair Road)
- Return to Ms. Veema


Missing Student (Rantslate)
---------------------------
Description:
Please rescue a missing student!
Posted By: Mr. Korliov

Description 2:
Go to Tohaus Trail and rescue Braun.
Requested By: Mr. Korliov

Method of Completion:
- Report to Principal Korliov at the Faculty Office
- Travel to Tohaus Trail (Tohaus C)
- Return to Principal Korliov


4. WALKTHROUGH -- VII. END GAME [END]
===============================================================================

The following quest becomes available upon completion of Into the Labyrinths
(Particus).


Defeat Demoria! (Particus)
--------------------------
Description:
Demoria must be stopped from invading Rantslate!
Posted By: Mr. Feinman

Description 2:
Find Demoria in Howler Path's inner sanctum and subdue her.
Requested By: Mr. Feinman

Method of Completion:
- Report to Principal Feinman at the Faculty Office
- Travel to Howler Cave
- Go to Howler C (X0,Y0)
- Defeat Demoria (Lv20)
- Defeat Crimson Queen (Lv25)


4. WALKTHROUGH -- VIII. AFTER THE CREDITS [AFC]
===============================================================================

Upon completing the Defeat Demoria! quest, the following courses and requests
will become available.


To Zeifair (Particus)
---------------------
Description:
The Zeifair Academy is now open. They are now accepting applications!
Posted By: Mr. Feinman

Description 2:
Pass through the Zeifair Road to reach Zeifair Academy.
Requested By: Mr. Feinman

Method of Completion:
- Report to Principal Feinman at the Faculty Office
- Travel to Sky Gate (use a Wyvern Pass to get there quickly)
- Travel through Zeifair Road (11 floors)


Fighting Arts AP (Particus)
---------------------------
Description:
A powerful foe has surfaced on Tohaus Trail. Defeat it!
Posted By: Mrs. Reiner

Description 2:
Find and defeat Dullahan in the Tohaus Trail inner sanctum.
Requested By: Mrs. Reiner

Method of Completion:
- Report to Mrs. Reiner at the Principal's Office
- Travel to Tohaus Trail (Between Yamhaus and Boesthaus)
- Go to Tohaus C (X:18 Y:18)
- Defeat Sabre Tiger (Lv 25) x3, Dazed Bull (Lv 20) x2
- Defeat Dullahan (Lv 40)
- Return to Mrs. Reiner


Thievery Arts AP (Particus)
---------------------------
Description:
Finally! It's the last lesson! You guys owe me... big time!
Posted By: Ms. Neowmin

Description 2:
Figure out what Ms. Neowmin wants at the Campus Store.
Requested By: Ms. Neowmin

Method of Completion:
- Report to Ms. Neowmin at the Campus Store


Mystic Arts AP (Particus)
-------------------------
Description:
I've created a Homunculus! Please go fight it so I can complete my research!
Posted By: Doc

Description 2:
Battle the Homunculus at X06,Y06 in the inner sanctum of Novice's Road.
Requested By: Doc

Method of Completion:
- Report to Doc at the Laboratory
- Go to Novice C (X:6, Y:6)
- Defeat Homunculus (Lv 15)
- Return to Doc


Holy Arts AP (Particus)
-----------------------
Description:
I've been asked to perform an intense surgery. I need the proper equipment.
Posted By: Joule

Description 2:
Retrieve the Wild Lady for Dr. Joule and meet him at Rantslate University.
Requested By: Joule

Method of Completion:
- Report to Joule at the Infirmary
- Obtain a Wild Lily (Purchase at Particus for 800G)
- Go to Rantslate University


Ms. Veema's Secret (Mashlenia)
------------------------------
Description:
Please retrieve an item I've left behind. You are bound to secrecy.
Posted By: Ms. Veema

Description 2:
Go to Jetro Desert and find one of the items Ms. Veema left there.
Requested By: Ms. Veema

Method of Completion:
- Select one of 3 items
- Travel to Jetro Desert
- Return to Estella


Rampaging Army (Particus)
-------------------------
Description:
A huge army of monsters is gathered at Haint Path! Please hold them back!
Posted By: Ms. Yuno

Description 2:
Spearhead the attack on the army of monsters gathered on Haint Path.
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Office
- Travel to Haint C (X10,Y17)
- Defeat Maspel (Lv35) x4, Sabre Tiger (Lv34) x4, Blind Mummy (Lv33) x2,
Dazed Bull (Lv32) x2
- Defeat Werewolf (Lv31) x4, Evil Baby (Lv33) x5, Naga (Lv33) x3,
Lesser Demon (Lv29)
- Defeat Evil Baby (Lv33) x5, Naga (Lv31) x3, Lesser Demon (Lv29),
Joker (Lv25)
- Defeat Naga (Lv31) x2, Lesser Demon (Lv29), Blind Mummy (Lv33) x2,
Dazed Bull (Lv32) x2


Boss's Successor (Particus)
---------------------------
Requirements:
- Code of Brotherhood (Particus)

Description:
We're gonna put an end to all of this! I need your help!
Posted By: Tax

Description 2:
Defeat the Undead Boss and his gang in the inner sanctum of Lark Cave.
Requested By: Tax

Method of Completion:
- Report to Tax
- Travel to Lark C (X17,Y17)
- Defeat Masked Zombie (Lv30) x6, Skulleton (Lv30) x6
- Defeat Undead Boss (Lv35)


4. WALKTHROUGH -- IX. A LONG WAY FROM HOME [LWH]
===============================================================================

The following requests become available upon completion of the To Zeifair
(Particus) request.


Letter from the Heart (Particus)
--------------------------------
Description:
Would you be so kind as to mediate a dispute between two sisters?
Posted By: Mr. Feinman

Description 2:
Take a letter from Ms. Yuno to Nina at Mashlenia.
Requested By: Mr. Feinman

Method of Completion:
- Report to Principal Feinman (Principal's Office)
- Travel to Mashlenia
- Return to Principal Feinman
- Travel to Mashlenia
- Return to Principal Feinman


Welcome to Zeifair (Zeifair)
----------------------------
Description:
Allow me to show you around Zeifair Academy.
Posted By: Toroh

Description 2:
Follow Toroh on her tour around Zeifair Academy.
Request By: Toroh

Method of Completion:
- Automatic upon selection


Workout Partner (Mashlenia)
---------------------------
Requirements:
- Letter from the Heart (Particus)
- What's This For? (Mashlenia)

Description:
I feel so out of shape lately. Can I trouble anyone for a friendly spar?
Posted By: Nina

Description 2:
Go to X12,Y17 in the inner sanctum of Yamhaus Ruins to fight Nina.
Requested By: Nina

Method of Completion:
- Report to Nina at the Faculty Office
- Go to Yamhaus C (X12,Y17)
- Defeat Nina Clone (Lv30), Nina (Lv40)
- Return to Nina


4. WALKTHROUGH -- X. THE FINAL COURSE AT PARTICUS [FCP]
===============================================================================

The following course will appear upon completion of all AP level courses.


General Ed AP (Particus)
------------------------
Description:
This is the final class. Defeat all of your instructors!
Posted By: Ms. Yuno

Description 2:
Defeat your instructors at X06,Y06 in the Particus Road inner sanctum.
Requested By: Ms. Yuno

Method of Completion:
- Report to Ms. Yuno at the Faculty Office
- Defeat Mrs. Reiner (Lv35), Joule (Lv29), Doc (Lv31), Ms. Neowmin (Lv32)


4. WALKTHROUGH -- XI. THE BEGINNING OF ZEIFAIR ACADEMY [BZA]
===============================================================================

The following courses and requests will open upon completion of all courses and
requests from Particus, Mashlenia and Rantslate Universities.


Council Guardian (Zeifair)
--------------------------
Description:
Escort Aira, the Rantslate Council President, to Zeifair Academy.
Posted By: Nina

Description 2:
Escort Aira to Zeifair after obtaining permission from Principal Korliov.
Requested By: Nina

Method of Completion:
- Report to Nina at the Library
- Visit the Faculty Office at Rantslate
- Return to Zeifair
- Return to the Faculty Office at Rantslate
- Return to Nina


Demoria's Revenge (Zeifair)
---------------------------
Requirements:
- Council Guardian (Zeifair)

Description:
Find Demoria and rescue Aira!
Posted By: Nina

Description 2:
Find Demoria in Haint Path's inner sanctum and rescue Aira!
Requested By: Nina

Method of Completion:
- Report to Nina at the Library
- Travel to Haint C and use Teleport in battle to try to get to X9,Y10
- Defeat Demoria (Lv50)
- Return to Nina


Be My Fiance! (Zeifair)
-----------------------
Requirements:
- Demoria's Revenge (Zeifair)

Description:
U-Um... will... you... be my fiance!?
Posted By: Aira

Description 2:
Go to X09,Y10 in the Dukett Path inner sanctum and duel Lionel for Aira.
Requested By: Aira

Method of Completion:
- Report to Aira at the Dormitory
- Report to Aira a second time
- Go to Dukett C (X9,Y10)
- Defeat Brookes (Lv33), Libori (Lv37), Lionel (Lv35)
- Return to Aira


The Golem's Hour (Zeifair)
--------------------------
Requirements:
- Be My Fiance! (Zeifair)

Description:
Please give my sisters a piece of life.
Posted By: Toroh

Description 2:
Go to each labyrinth and give Toroh's energy to her sisters.
Requested By: Toroh

Method of Completion:
- Go to where you fought each of the Life Golems:
- Holdeah Labyrinth (X2,Y10), Rachio
- Flake Labyrinth (X18,Y17), Orvie
- Yamhaus Labyrinth (X2,Y14), Momo
- Jetro Labyrinth (X9,Y18), Cosmo
- Kausa Labyrinth (X2,Y2), Camara
Directions:
- From the entrance, head out and turn right at the fork
- Head straight through the door
- Particus Labyrinth (X9,Y2), Apolla
- Pa'tol Labyrinth (X18,Y1), Steely
- Howler Labyrinth (X18,Y18), Ranfo
- Zaskia Labyrinth (X9,Y18), Dorigna
- Dukett Labyrinth (X17,Y12), Kelly
- Boest Labyrinth (X16,Y10), Tira
- Tohaus Labyrinth (X1,Y1), Arossa
- Return to Toroh


Imprisoned Girls (Zeifair)
--------------------------
Requirements:
- The Golem's Hour (Zeifair)

Description:
Find the Altar of Wisdom for Toroh and the others, and destroy it!
Posted By: Nina

Description 2:
Meet Camara in Kausa Labyrinth and ask her for info on the Altar of Wisdom.
Requested By: Nina

Method of Completion:
- Report to Ms. Nina at the Infirmary
- Go to Kausa Labyrinth (X2,Y2)
- Go to Zeifair C (X9,Y3)
- Return to Nina


Welcoming Party (Zeifair)
-------------------------
Requirements:
- Imprisoned Girls (Zeifair)

Description:
I need you to help set up a welcoming party for Zeifair's newest students.
Posted By: Nina

Description 2:
Meet Toroh at X10,Y10 of Novice's Road's inner sanctum and take her to
Particus.
Requested By: Nina

Method of Completion:
- Report to Nina at the Library
- Go to Novice C (X10,Y10)
- Enjoy (:



5. CHEATER'S CORNER [CHT]
===============================================================================

This section is devoted to those who don't have the time to play for hours
searching for that one item and those who simply don't care if they're called
cheaters. For those that do not know about CWCheat, CWCheat is a program
created for the PSP to allow the modification of memory addresses while a game
is in play.

You can find CWCheat at:
http://cwcheat.consoleworld.org/

Installation of CWCheat is fairly easy and is explained in the readme file that
comes with it. To use CWCheat after it's been installed, load up the game and
hold the Select button for several seconds. A menu will appear on top of the
game where you can enable whether or not cheats are active, as well as which
cheats are to be active during play.

The following codes will modify the items in your Item Bag. Note that you must
have an item in the given slot in order for the cheat to work successfully. The
game keeps a record of the number of items in the Item Bag and in each
character's individual inventory.

This code will overwrite the first 5 items in the item bag with the Omega Map,
Labyrinth Map, Return Ticket, Transfer Ticket and Wyvern Ticket.

_C0 Maps and Tickets
_L 0x101F05CC 0x000001D5
_L 0x101F05E0 0x000001E8
_L 0x101F05F4 0x00000202
_L 0x101F0608 0x00000205
_L 0x101F061C 0x00000207
_L 0x401F05CF 0x00050005
_L 0x00000063 0x00000000
_L 0x401F05D1 0x00050005
_L 0x00000000 0x00000000

The following codes will overwrite the item in position 6 in the item bag with
the item indicated.

I have purposely used a quantity of 2 for all items to ensure that even if the
item is given away during the quest, it will not cause you to lose the item
(which would make the rest of the items in the list shift up one position in
the list and would cause the next item to be overwritten).

_C0 Old Bronze (General Ed II)
_L 0x101F0630 0x00000258
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Slingshot (Mystic Arts II)
_L 0x101F0630 0x00000047
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Fire Powder (Mystic Arts III)
_L 0x101F0630 0x0000037F
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Worn Sword (Boss of Particus)
_L 0x101F0630 0x0000027F
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Love Letter (Where's Love Gone?)
_L 0x101F0630 0x00000333
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Treasure Map (Treasure Map)
_L 0x101F0630 0x00000260
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Demon Kiss (World's Top Three)
_L 0x101F0630 0x00000231
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Banish Scroll (Ghost Busters!)
_L 0x101F0630 0x00000261
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Roachacide (Roachacide)
_L 0x101F0630 0x000003AA
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Wyvern Scale (Ride the Wind)
_L 0x101F0630 0x00000265
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Sturdy Pot (Curry Calamity!)
_L 0x101F0630 0x00000301
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Siren Elixir (Daddy Tree)
_L 0x101F0630 0x0000026B
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Ripe Mandarin, Gold Peach, Polar Banana (Home-made Juice)
_L 0x101F0630 0x0000023C
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000
_L 0x101F0644 0x0000023D
_L 0x001F0647 0x00000002
_L 0x001F0649 0x00000000
_L 0x101F0658 0x0000024C
_L 0x001F065B 0x00000002
_L 0x001F065D 0x00000000

* Note: The above overwrites positions 6 to 8

_C0 Coffee Table (Renovations)
_L 0x101F0630 0x000002FF
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Dragon Dung (What's This For?)
_L 0x101F0630 0x00000278
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

_C0 Wild Lily (Holy Arts AP)
_L 0x101F0630 0x00000239
_L 0x001F0633 0x00000002
_L 0x001F0635 0x00000000

The following codes will reveal the maps for you so you don't need to explore
them yourself.

_C0 All Maps Available
_L 0x40302838 0x06180001
_L 0x00FFFFFF 0x00000000

_C0 100% Map Completion
_L 0x10300F34 0x00007085



6. FREQUENTLY ASKED QUESTIONS [FAQ]
===============================================================================

Due to the number of repeated questions I've been receiving in my e-mail, I've
decided to add this section. I don't dislike getting asked questions about the
game. I love getting helping out, but it does get a bit tiresome answering the
same questions over and over.


Q. Where do I find Kausa Labyrinth? It's not listed.
A. In order to get to Kausa Labyrinth, or any labyrinth for that matter, you
need to go to the center map (i.e. C) of the respective "path".
There will be a portal there that is often located in a 3x3 sized room that
needs a key.
Specifically, to get to Kausa Labyrinth, you need to travel through Kausa
Path. Make your way to the map named Kausa C and go to X3,Y2.


Q. How do I get to Kausa Path?
A. When you select the Explore option at any given location, you are only given
the option to travel through the paths that are directly connected to the
area you're at. Kausa Path is not directly connected to Particus Academy.
Ms. Yuno explains that you need to travel through Particus Road first. Once
you go through to the other side of Particus Road, you will find yourself at
Kausa Wastelands. From there, use the Explore option again to travel through
Kausa Path.


Q. How do I get to the Gigant Claw at Kausa Labyrinth?
A. Well, this is answered in the directions section, but I guess I'll try to
explain everything in more detail.
From your starting location, head left at the split and follow the path
until you get to a forked path. Take the rightmost path and as soon as you
enter the Dark Zone, turn left, advance 4 squares, turn right, advance
another 4 squares, turn right, advance 2 squares, turn left, advance 4
squares and you'll find yourself outside of the Dark Zone.
Now, follow the path and you'll come to a 3x3 ring of doors that looks like
the following (I "zoomed in" it to try to make it cleaner):

--=---=---=-- Legend
| | | | - Wall
= = X = = = Door
| | | | X Turn Tile
--=-------=-- M Magic Key
| | | |
= X = M = X = <-- Entrance
| | | |
--=-------=--
| | | |
= = X = =
| | | |
--=---=---=--

The Turn Tiles will make it a bit difficult to get to the Magic Key, so it's
a good idea to use Sight or Mind Map to help you get to the center. Once
you've unlocked the Magic Key, proceed to the next 3x3 ring of doors. The
layout is exactly the same as the one with the Magic Key, so make your way
to the center and you'll be warped to a new area.
At the new area, take the 3rd path from the right wall and follow it as
straight as you can (i.e. turn at the corner and just go straight, ignoring
the path to the left). You'll find yourself going through a doorway (that
would've been locked if you hadn't unlocked the Magic Key) and heading
straight to X12,Y5 where the Gigant Claw is.

Chili Con Carnage

Chili Con Carnage FAQ/Walkthrough
-------------------------------------------------------------------------------
For the Sony PSP
Version 0.2 (10/16/07)
Changelog:
- 0.01: First version, unposted. List of moves, items, challenge missions, etc
- 0.1: First posted version. Started walkthrough.
- 0.2: Added a few more missions. Next update will contain completed story
walkthrough.

-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
1 - How to Kill With Style
2 - Moves
3 - Items
4 - Loco Moves
5 - Weapons
6 - El Gringo Loco Walkthrough * UNDER CONSTRUCTION *
7 - Challenge Tips
8 - Cheats
9 - Conclusion

-------------------------------------------------------------------------------
1: How to Kill with Style
-------------------------------------------------------------------------------
Chili Con Carnage is often called Max Payne with a combo system, which is a
very correct synopsis of what I'm going to tell you here. Basically, when you
kill somebody a combo meter will be shown on the right side of your HUD. It
will quickly drain unless you kill some more enemies in rapid succession.

While the meter is still going, the game will have a point multiplier as well
as a score tally for your current combo chain. When the combo ends your score
tally is added to your total score and no multiplier will be kept until you
start a new combo chain by killing somebody.

This sounds pretty simple and it is. The game will reward you based on your
score for each level, and you will receive rewards based on your performance.
You are ranked based on 3 levels: bronze, silver and gold. Getting bronze will
either increase your health meter by 10% or increase your combo meter so when
it gets full it doesn't drain as quickly. Getting silver or gold will either
get you a new character to use in El Macho, Fiesta and Hangman or get you new
concept art, animatics and videos that can be accessed in the trophy room.

A special reward is given for getting a chili rating on a level. To do this,
you must complete a level in a single combo chain - chili cannot be obtained if
the combo meter hits zero. Getting chili usually gets you concept art and
videos as well, but will also give you infinite ammo for certain weapons, which
makes the harder parts of this game easier. Getting a chili rating requires
several play throughs and planning on your part. Usually you'll want to find
any combo extender pick ups you can find, and figure out the best route to the
end of the level that has plenty of enemies along the way. If there are lull
moments you will want to attack chickens, which are the best way to keep your
combo meter up. If you have to, leave some enemies alone and then come back
and kill them later.

Tips:

* Mix it up. You will not get very many points doing the same basic move over
and over again. By doing a variety of moves - or better yet, doing spicy moves
- you increase your chances of getting the elusive gold medal

* Always try to take out enemies with barrels or headshots if you can. Not only
does it get you more points, but it also saves ammo.

* Avoid vehicles when you can. Seriously, these things are deathtraps. I've
only used them a handful of times in the game, and that should be plenty.

* Always be on the look out for combo extenders, health items and rewinds. They
are vital to your survival.

* On your first time through, try to get at least bronze on the levels to get
the health boost and combo meter boost. Also, try to get chili on a few levels
to get the infinite ammo bonus (see the cheats section) because honestly, it
will make your life in the last couple of levels so much easier.

-------------------------------------------------------------------------------
2: Moves
-------------------------------------------------------------------------------
In Chili Con Carnage, you get points for killing with style. While you can do
a basic takedown and earn a few points, you can do any of the moves below or
combine several of them to amass a large amount of points. Many of these moves
will need to be performed during the Style Challenges. The moves will give you
points based on difficulty, so the basic moves where you kill people with shots
to the chest give you the least points, followed by moves that involve getting
headshots and then moves that involve explosive kills.

Shootdodge: Very basic. Press and hold X while moving and then kill someone.
Has Double, Triple, Supreme and Extreme varieties depending on the number of
enemies you kill in one shootdodge.

Son of a Gun: Shootdodge takedown while in point blank range.

Evil Elbow: Smack somebody down with your elbow and kill them.

Devil's Hand: Backhand somebody and kill them.

Nose Crusher: Elbow somebody from behind and kill them.

Dirty: Kill somebody while they're down.

Point Blank: Kill somebody at point blank range without shootdodging.

Deadly Desperado: Double tap X to shootdodge backwards and then kill someone.

Bullseye: Kill somebody with a headshot. Target a headshot with Square. You
will land the headshot when the target brackets go yellow and you hear a
confirmation noise. Has 120, 180, 270 and 360 degree variants.

Reverse Bullseye: Double tap X to shootdodge backwards. Target and land a head-
shot to get this move. Has 120, 180, 270 variants.

Advanced Twister Bullseye: This is basically a 360 Reverse Bullseye. Facing
your enemy, double tap X and then quickly turn around and target their head.
The hardest move to pull off because of the small timeframe you have to pull
off the headshot, but it gives you a crapload of points and it's very cool.

Fly on the Wall: Wall walk by facing the wall you want to wall walk on perpend-
icularly and hit X and move the nub towards the wall. Ram will spin about. At
this point, target and land a headshot to do this move.

King of the Wall: Much easier than Fly on the Wall. Run directly into a wall
and hit X and Ram will bounce off the wall into a dive. Score a headshot to
perform this move correctly.

Havoc Takedown: While shootdodging, target an explosive object with Circle. You
must kill an enemy with an explosive while Ram is still doing the shootdodge to
get this move.

Havoc Frenzy: Blow up multiple barrels or cause a chain reaction explosion to
kill a whole bunch of enemies.

Burrito Blast: Like the Havoc Frenzy/Havoc Takedown, but involves a very large
chain-reaction explosion.

Mexican Blowout: Same as a Burrito Blast/Havoc Frenzy except the enemy has to
be trying to dodge/dodging.

Bouncing Bomb: Do a wall bounce by running forward into a wall and hitting X
and then target an explosive and kill somebody to get this move.

Gringo Frenzy: Kill a large amount of enemies with a single explosive or blow
up cars or just make short work of several enemies in rapid succession. This is
seen very often in the stage Nice Wheels.

Bird on a Wire: While sliding on a wire or zipline, land a headshot on an enemy
to get this move. It's easier when you've triggered hangtime. I'm not sure how
hangtime is triggered but presumably you do it by killing a whole bunch of
enemies in quick succession.

Hat Grab: Walk up to an enemy wearing headgear and hit X to take their hat.
You'll probably end up diving into people most of the time if the enemy doesn't
end up hitting you onto the ground.

Car Door Sweep: Lean out of a vehicle and kill somebody with the open door. It
only works with cars with doors, and the only ones you can get seem to be the
pickup vans. For it to register properly I think you have to send the enemy
flying in the air, but I'm not sure.

Maximum Coolio: Leap from a car by leaning out with L and hitting X and then
kill somebody while you're mid-dive.

Angry Sunday Driver: Leap from a car by leaning out with L and hitting X and
then kill somebody with a headshot. Very cool move.

Boom Boom: Shootdodge and kill somebody with the grenade/rocket launcher.

Grenade Wall Flip: Do a wall walk and kill somebody with a grenade launcher.

Spiraling Rocket Kiss: Do a wall walk and kill somebody with a rocket launcher.

Stylish ____ : Do any move while wearing a hat.

Spicy Move: Combine enough of these moves together to get a spicy move e.g.
Stylish King of the Wall with a 120 degree spin followed by a Burrito Blast.

-------------------------------------------------------------------------------
3: Items
-------------------------------------------------------------------------------
You'll find these item icons along the course of the game and they all come in
very handy.

Health: Looks like a white icon with a green cross. It heals about half of the
health bar. You can increase your health over time and I'm not sure if the
health item still heals half your bar but it seems to do so. Keep your eyes
peeled for these.

Armor: Has an armor vest on the icon. These pickups are rare, and the descrip-
tion in the manual seems to be misleading. The vest doesn't actually make you
invincible, but it acts more like a second health bar. The bar will drain when
you get hurt and also drain over time and will leave you back at the health
points you had before picking up the vest. Use this pickup wisely.

Combo Extender: These icons are green and look like clocks. What they do is
keep your combo meter filled for a short duration of time, which is essential
for getting a chili reward on levels and to keep your combo meter up during a
lull in the action, such as during a jump puzzle or a boss fight.

Rewind: These look like the rewind button you'd find on a VCR and are red and
white in color. These come in very handy and work kind of like the rewind
feature in Prince of Persia. When activated with the down button, they will
rewind the game about 5-10 seconds, which is very helpful if your combo meter
just went to zero or if you died during a boss fight. Be careful not to
accidentally activate these while switching weapons.

Points: These icons are light purple and have a number on them. Upon picking
them up, you will add a number of points to your score. Comes in 100 and 200
varieties.

Overdrive: After you kill 15 enemies in a row enemies will drop an overdrive
icon, which is a yellow icon with two guns on it. Pick it up and you will be
able to dual wield any weapon except for the rocket launcher, hand grenades and
molotov cocktails. Overdrive only lasts for as long as you keep the combo chain
going.

-------------------------------------------------------------------------------
4: Loco Moves
-------------------------------------------------------------------------------
Loco moves are dropped by enemies after you kill several of them. They can
accessed with Triangle.

Tornado: Has a tornado symbol on it. Use to to trigger Ram spinning around the
room firing dual Mac-10s. This move will kill everybody in close vicinity. It's
best used when you are surrounded.

El Mariachi: Looks like a guitar. Just like in the movie, Ram will get twin
guitar case machine guns with unlimited ammo. Ram will move very slowly, so I
only recommend using this when there are plenty of enemies around. Press X to
end El Mariachi and switch back to your normal weapons.

El Gimpo: Looks like a wrestling mask on the icon. Use it to trigger a giant
wrestler who will run around beating up enemies for you.

Gatling Gonzalez: Has a sombrero on the icon. Use it to spawn Gonzalez, who has
dual miniguns and will kill any enemies he finds.

El Toro: Has a bull on the icon. When you use it, it will give Ram an armor
vest and he can run around like a bull bashing people. Will kill just about any
one with one hit, but Ram is very hard to control during El Toro.

Pinata: Looks like a star on the icon. Toss it to distract enemies. When they
get near it it will blow up, and you can get an easy Gringo Frenzy with it.

Golden Gun: Has a gold crosshair on the icon. Use it and you will get a golden
pistol with 4 shots. Once you have an enemy targetted, when you shoot them the
bullet will go for their head giving on an instant kill. Very useful for taking
out distant enemies.

-------------------------------------------------------------------------------
5: Weapons
-------------------------------------------------------------------------------
Handgun: This is your starting weapon and it has infinite ammo. It has terrible
range and damage but it fires fairly fast - as fast as you can hit the fire
button. You'll come to rely on it in the beginning but later on you will be
given better weapons at the start of levels.

Heavy Handgun: Ammo for this weapon is rare until much later in the game, but
at that point it's pretty useless. The heavy handgun is very slow to fire but
makes up for this by doing lots of damage. It's great for headshots and to mess
around with, but any of the automatic guns are more practical.

Rifle: A basic long range weapon, the rifle is great to use for headshots and
does a decent amount of damage. You'll see this gun a lot in the early levels.

Hunting Rifle: An upgraded version of the rifle that is available during the
later segments of the game. Basically has longer range and does more damage
than the regular rifle.

Sawn-Off Shotgun: The sawn-off shotgun has the same weaknesses as the heavy
handgun: it is really slow but has lots of stopping power. It's great fun to
use in close quarters with Overdrive, but it's more dangerous in the hands of
enemies. This gun can't get headshots.

Combat Shotgun: An upgraded pump-action shotgun that fires as fast as you can
hit the fire button. The combat shotgun is amazing, but should be saved for
tough spots. Your enemies can use this baby with devastating results. Like the
other shotgun, it can't get headshots.

Sub-Machine Gun: AKA the Mac-10, the sub-machine gun does the same damage as
the pistol but fires very fast, making it ideal for close range killing. It has
about the same range as the sawn-off shotgun. This weapon cannot get headshots.

Military SMG: AKA the Heavy SMG or the MP5, this sub-machine gun is far
superior to the Mac-10 in terms of range and firepower. Many enemies will be
using this weapon in the second half of the game, so there won't be a shortage
of ammo for it.

Modern Assault Rifle: AKA the M16, this weapon does a great deal of damage and
has excellent long range capabilities, and is pretty much the best all-round
weapon in the game.

Assault Rifle: AKA the AK47. To quote Samuel L. Jackson in Jackie Brown: "The
AK47: when you absolutely got to kill every ******-****er in the room. Accept
no substitutes." The assault rifle is the most powerful automatic weapon, and
has the greatest range.

Grenades/Molotovs/Dynamite: I find these useless since you have to stand still
to use them. Hold the fire button for longer periods of time to throw them
farther. There are few times where the enemies won't bunch together and not be
near barrels, so save yourself some trouble.

Grenade Launcher: A beatiful weapon. It fires in an arc and is accurate as long
as the enemies don't move from their position. Many enemies in the later stages
of the game will have this weapon and they rarely miss. This weapon cannot get
headshots.

Rocket Launcher: A beauty of a weapon, and very useful for taking down bosses
since normal weapons won't do the trick in the last chapters of the game. You
will find enemies with rocket launchers, but considering how long it takes for
a rocket to reach its destination, you will survive as long as you don't stay
still. This weapon needs to be manually aimed, although you can still target
destructible objects with the appropriate button.

-------------------------------------------------------------------------------
6: El Gringo Loco Walkthrough:
-------------------------------------------------------------------------------
This is still under construction. More detailed walkthroughs will come later,
but the majority of the game is very self-explanatory if you have any ounce
of logic.

A lot of the harder levels will be much easier once you get a few Chili ratings
and get infinite ammo for certain weapons. See the cheats section for more info
on that.
-------------------------------------------------------------------------------
Rancho Virgillio
-------------------------------------------------------------------------------
To start the game off easily, the first level is a cakewalk. Kill all of the
enemies here however you wish to do so. You can make quick work of them with
headshots or explosion kills. Pick up their rifles. When they're all dead you
will be treated with a cutscene.

Dive backwards and target the barrels and shoot them all in rapid succession to
take care of this group and kill the one guy ahead. Climb over the hay and keep
moving. You can target the chickens, the scarecrows or the fruit if you plan to
keep the combo going. You'll be treated with more enemies further down the path
as well as a cutscene. Clear out the area and keep going.

You will head up a small path where a few guys and a guy in a tractor will come
at you. Kill them all. Keep going in this direction killing all of the enemies
in sight and you'll beat this level.

-------------------------------------------------------------------------------
Mucho Manure
-------------------------------------------------------------------------------
This is actually one of the more non-linear levels, and if you plan on doing a
Chili run I suggest you get the route down-pat first. Pick up the 200 points
icon and proceed forward and to your right, down the middle path. Your level
objective is to blow up 3 silos (the cutscene will show you exactly what they
look like).

After the cutscene, jump into the trailer and drive towards the silo at full
speed while leaning out with L. Just before you hit the silo, hit X to dive out
and the silo should successfully be destroyed. Destroying silos this way is the
fastest and most efficient method; otherwise you'll have to shoot barrels and
waste grenades and bullets.

Wipe out the opposition that follows, and then take the route to the right of
the silo you blew up and take the left at the first fork and a right at the
next fork in the path. Follow the trail here and you should see another truck
and a path that curves right. Kill the enemies here and jump into the white
pickup truck and you'll see ahead of you is another silo. Use the same method
to blow it up and then double back and take a left. You should see one last
silo around the corner as well as more enemies. Grab one of the tractors here
and use it to blow up the last silo.

Once that's done the fenced area in front of you should open up, so head there.
There are a ton of enemies here as well as vehicles to play with if you wish.
Go around to the left of the big tower and there should be a huge set of stairs
here. Take them up to the top, killing any enemies as you go. Once you reach
the top of the tower the level ends.

-------------------------------------------------------------------------------
Ay Mama!
-------------------------------------------------------------------------------
Oh boy, the first boss fight. Are you excited? I sure am. Mama Virgillio will
be launching exploding chickens at you, so shoot them before they get to you.
You will need to destroy the four chicken coops she's hiding behind. Each time
you blow one up 3 goons will spawn, so kill them and grab their ammo, and then
switch back to your pistol for now.

Repeat this process until you've destroyed all of the coops. Now it's time to
face Mama Virgillio one on one. If you need some combo extender items, there
are a few strewn around - shoot the cacti to get them to appear. Back to Mama
Virgillio - she will attack by either throwing knives or dynamite, and she's
only vulnerable when she throws the dynamite. After you take out about 1/3 of
her health some more goons will spawn literally from the sky, so kill them and
take their ammo and the health items they drop. When you take out 2/3 of her
health this happens again. Once she dies, you are done.

-------------------------------------------------------------------------------
Peurto Industrial
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Cargo Chaos
-------------------------------------------------------------------------------
Grab the points icon around the corner, and then take the ladder down. Kill the
guy here and grab his Mac-10, and then go around back and get the rewind item.
Kill the dudes here and take the ladder down and then head to your right. A ton
of extra guards just showed up so blast them too.

You can either take a ladder down to the next level or just jump down. Anyway,
you'll reach the next level of the ship. A whole bunch of extra enemies showed
up, so kill them too. You can take the little stairs down to the deck, where
some more enemies are guarding a few point icons and rewinds, or you can forge
ahead. Now, you can either take the stairs and follow the lower path or you can
go around the corner where the enemies on this level were to find more guarding
a zipline.

Either way, fight your way to the other end of the ship. When you reach another
set of stairs a cutscene will be triggered. A whole bunch of enemies will be
tossing dynamite at you so toss some at them, or just shoot them - note that
you can only shoot them when facing the stairs, otherwise the shots just hit
the rails. Go up the stairs and more enemies will have dynamite. Shoot the
barrels around them and go up the ladder at the end here. Go around the side of
the little structure here and take the zipline down.

Climb down into the ship's hull. Go around killing enemies. When there's a dead
end you'll have to climb up onto the boxes and dive across the gap to the next
set of crates. When you see Marco's truck, you're near the end. Kill the goons
that spawn here and then get on top of the crates and jump across the gap to
get to the truck. Activate the bomb in the back with X and the level will end.

-------------------------------------------------------------------------------
Abandon Ship
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Carne Cesar
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Something Rotten
-------------------------------------------------------------------------------
This level is really, really long. One of the longe ones, actually. Anyway,
just shoot the barrels and grab the items strewn here, and then go through the
garage door thing. Kill some more enemies, and then head to the upper platform
and activate the switch to open the next sliding door. Kill the guys here and
take the stairs down. There are a bunch of explosives here, so shoot them for
bonus points if you want.

Take the ladder that is directly in front of you up and proceed to kill more
enemies and then activate the switch to open the next door.

- To be continued -

-------------------------------------------------------------------------------
Nice Wheels
-------------------------------------------------------------------------------
You'll spend the majority of this level at the .50 calibre gun on Marco's car.
Blast as many barrels, enemy soldiers and enemy trucks as you can. When there
is a roadblock ahead, the game will prompt you to shoot it. Either blast the
trucks or the conveniently placed barrels.

When you get the objective to shoot down the helicopter, Marco's car will come
to a stop. Pick up the combo time extender and the health item, and then take
the grassy slope to your far left down to the area below and grab the points
pickup. There will be a whole bunch of enemies here with M-16s and one with a
rocket launcher. I suggest killing the guy with the rocket launcher first and
then taking car of the others. There is a combo extender by the shed and one
on the small hill where the rocket launcher guy spawns. When all of the foot
soldiers are dead, you'll need to destroy the helicopter. It takes about 6-8
rockets.

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Arena Del Toro
-------------------------------------------------------------------------------
This level is the second hardest, with the hardest being the very last level.
Pick up the rewind item and then kill the four enemies however you please, and
grab their guns. This next part is very tough. Waves of enemies will come at
you, and they will have increasingly better weapons... the first wave will have
rifles, Mac-10s and sawn-offs, and then move up to assault rifles and dynamite,
and finally they will spawn with grenade launchers. Keep yourself constantly
moving, and keep your eyes peeled for Loco Moves and health items. When you get
a grenade launcher, use it on the enemies since they'll bunch up. If you stay
still, they'll surround you.

After about 70 enemies are killed, Cesar decides that you've had enough and
sends out a giant bull to finish the job. Wearing red was probably a bad idea.
Anyway, lure the bull into smashing the giant glass windows of the office.
When the bull has rammed the glass about 2 or 3 times it will break and now the
real boss fight begins.

Cesar will send up his miniature companion, who will run around and ram you.
Continuously shoot him, and when he is stunned, Cesar will attempt to charge
at you like a bull. If you get close to him, he'll use some sort of sandstorm
attack on you, which does lots of damage. Just keep moving so Cesar will hit
the wall instead of you. At this point he will be stunned, so shoot the crap
out of him. When you kill mini Cesar the boss fight will proceed as outlined
above except you don't have to keep shooting the little guy before being able
to shoot the big one. Once Cesar falls the level ends.

-------------------------------------------------------------------------------
Los Toros
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Need A Ride?
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Rooftop Inferno
-------------------------------------------------------------------------------
This bossfight is pretty straightforward. You'll need to shoot down Elvez's jet
while facing his continuously respawning goons. Shoot some of the goons to give
yourself some breathing room, and then pick up one of the many rocket launcher
items (which also respawn) and fire a few rockets at Elvez. He'll perform a
strafing run with his machineguns or launch a volley of rockets at you. Keep
moving to avoid these attacks, and after he performs an attack he'll pause
momentarily, so take this time to attack. Blow up his jet to finish this stage.

-------------------------------------------------------------------------------
The Hacienda
-------------------------------------------------------------------------------
This level is pretty straightforward, but also fairly long. You also start out
with an M-16 and already diving in the air... nice. Take this opportunity to
blow up the barrels here to clear out the opposition. Further down on the docks
are two goons - one that throws grenades and one that's manning a .50 cal gun.
Blow up the barrel near them to nail both.

Go on and you'll enter this little cave area crawling with enemies. There are
plenty of barrels here, so use them to your advantage. You want to reach the
end, past the platform complex and the boats. You'll find 2 health pickups and
an elevator you need to take up.

Once you reach the top you're greeted with a bunch of bikini ladies with
machineguns. It's too bad you have to shoot them. Once that's done, take a left
and you'll see a helicopter landing with reinforcements. If you have a Pinata
or Tornado move now would be a good time to use it. Take the next set of stairs
up and blast your way through the trail. You'll reach another set of stairs
taking you into a large courtyard with 2 adjacent courtyards on each side. You
don't have to go into the smaller courtyards, just head forward if you wish.
Some enemies will have rocket launchers, so be careful.

Follow the grassy trail here and into the next courtyard with a large pool area
and **** tons of enemies. Deal with them however you wish. Go up the giant set
of stairs into one last courtyard with about 10 enemies armed to the teeth with
M-16s, MP5s, grenades and rocket launchers. I suggest you use your rockets (if
you have any) or a Tornado move to clear out this area quickly. Once that's
done, the level will end.

-------------------------------------------------------------------------------
Nice Biceps!
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Supervillain!
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
The Jungle
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Ultimate Underworld
-------------------------------------------------------------------------------
This level requires a lot of fast headshotting. Grab the MP5 and AK, as well as
the rewind. Go up the incline and watch the cutscene, and then dive backwards
and shoot a few of the barrels to do some damage. Headshot any survivors. Go in
to the little room and 3 more guys will show up. Kill them. Grab the shotgun
one guy dropped, and then use it to take out the three other guys that are just
beyond the room. Be careful, since one of them has a grenade launcher. 2 more
guys will come at you. Kill them, and follow this path killing more enemies as
they come.

Eventually you'll reach a sort of dead end. There'll be a zipline, and ahead of
it will be a rewind and a Golden Gun icon. Pick up the Golden Gun icon and use
it. Kill the 4 guys that will appear once you approach the zipline. Use it to
get across, and then pick up the items the dead guys dropped, which includes a
free rewind item. You'll need to dive across the gap here, and if you fail to
make it you'll die.

Keep following this path and then take the large stairs up. A whole bunch of
enemies will show up, so hopefully you have a Tornado icon or you're fast at
getting headshots. You'll need to perform a self-explanatory jumping puzzle, so
do that and then keep going.

Pay attention to the cutscene - you'll need to activate this door. Kill all of
the guys here, and grab the rewind, armor and health items. Activate the switch
and you'll have 10 seconds to get past the door before it shuts again. Next,
you'll have to get to the lower level by jumping down on a series of platforms.
You'll need to reorient the camera after each jump to get your bearings.

Once at the bottom, there will be about 10-15 enemies down here. Kill them all
with headshots to conserve your ammo, and grab the extra ammo they drop. DO NOT
GRAB THE ARMOR. This next part is tricky so pay attention. Activate the last
switch here, then QUICKLY grab the armor item AND RUN FOR THE EXIT. The door is
open only for 10 seconds, and 3 guys enemies with 3 times the normal health
points will appear. Run past them, since the armor will last long enough for
you to survive. If you want to take your chances, you can try to kill them, but
one of them has a rocket launcher, and they take about 10 shotgun blasts each
to kill. However you wish to approach this, once you get past this last door
you're home free.

-------------------------------------------------------------------------------
Getting Tanked!
-------------------------------------------------------------------------------
This level provides quite the epic boss fight, but it's also ****ing annoying
and hard as hell. Carefully jump down to your right and grab the rewind. Once
you reach the bottom you'll be greeted with some guerilla soldiers that have
tons of health and are wearing helmets. Perservere and kill these bastards.
Search the area for health pickups and rewinds - you'll need them. Follow this
trail here to the tents and you'll see more enemies. Kill them. Proceed towards
the valley and an enemy with a rocket launcher will zipline down. Kill this
fellow too.

Once you reach the bottom the final battle begins. Why does Elvez get a giant
tank of doom? Cheater. His tank has tracking machineguns as well as jets of
flame that shoot out if you get close. If you use any of the turret guns in the
area for too long Elvez will use some sort of charging ray gun on you that does
mounds of damage.

Anyway, kill all the enemies here and you'll pick up a rocket launcher from one
of them. Use the rockets on Elvez, and if you run out use the turret guns. When
about half of Elvez's health is gone a helicopter will appear. Shoot the heli
out of the sky so your life isn't as miserable. You'll need to run around kill-
ing all of the basic enemies to replenish your health, ammo and (if the game is
being nice) rewinds. When Elvez's health lowers further another helicopter will
come to Elvez's aid. Shoot down that one and then blow up Elvez for good.

-------------------------------------------------------------------------------
7: Challenge Tips
-------------------------------------------------------------------------------
Every few levels, the game will throw one of three challenge levels for you to
complete: Style Challenge, Macho Challenge and Survival Challenge. The Style
Challenges will help you learn new moves and unlock arenas to play Hangman in.
Macho Challenges will unlock new levels to play in El Macho mode, and can be
thought of as practice for getting chili ratings. Survival Challenges are the
hardest, since they require you to survive a period of time in a vehicle.

General Tips:
* When performing headshots, try to get a lock on an enemy not wearing an egg
helmet.
* The red chicken guys will usually be the ones with explosives. Target them
first.

Style Challenge Tips:
* Each style challenge is structured in 5 different parts. The first 3 parts
will have you performing a variety of moves while having to meet a set score.
The last 2 parts will challenge you with reaching the set score with a limited
number of enemies, meaning you will have to perform all sorts of high scoring
moves to beat these parts.
* Pay close attention to the brief before each part. Do these moves exactly
as listed in their description. Unless the move specifies you must do so, avoid
doing too many turns or the game will give you a spicy move instead, which will
not count.
* Be sure to pick up combo extenders and do moves quickly. Keeping the combo
meter up is helpful to meeting score requirements.
* Be sure to walk over any info icons (designated blue with a white "i"). These
will help you, telling you how to perform any of the required moves if you do
not know how to perform them.

Macho Challenge Tips:
* The Macho Challenge is about killing the set quota of enemies given in the
briefing while keeping your combo meter from reaching zero.
* Not quite as hard as getting a chili rating, consider this practice for the
real thing.
* Keep moving and constantly killing. Don't worry about style; it's all about
quick kills here.
* Enemies will respawn if you wait long enough. The best course of action is
to run to one end of the level killing enemies and then backtrack. By this time
the enemies will usually have respawned.

Survival Challenge Tips:
* The Survival Challenge is probably the hardest of all of the challenge levels
since these force you to survive in a vehicle for a certain period of time w/o
keeping your combo meter from hitting zero.
* Forget about getting health since these levels depend on the survival of your
vehicle. You can take quite a beating but your vehicle can't. Several shots or
a well landed explosive will take out your vehicle, and you'll also have to
deal with the cumbersome vehicle controls.
* For the first level, drive slowly killing a few chicken men. Make a few laps
around this area and keep killing. You only have to stay alive for 1 minute but
it will seem like the longest minute you've ever endured.
* The second level is much tougher since all of the enemies have machine guns,
and there will be several red chicken guys in your way as well. Enemy respawns
take longer in this level. You will have to survive 3 minutes. I recommend
getting chili on Nice Wheels and Los Toros to get infinite SMG and Military SMG
ammo for this challenge. For the first 2 laps take a left and drive up killing
all the chicken guys, then go up these stairs and take the grassy path to the
left. Kill all the guys, being sure to quickly kill the red chicken guy. Double
back and take a left and keep along this path and you will reach the starting
area. For the 3rd lap, go down the stairs instead of doubling back from the
grassy forest area. In this courtyard are plenty of guys which should help you
keep your combo meter up. If you did this right, you'll only have to last for
about 30 seconds in the courtyard.

-------------------------------------------------------------------------------
8: Cheats
-------------------------------------------------------------------------------
Invincibility:
Change your profile name to ERNESTO and save the profile. Now you will be
invincible, but you can still die from car explosions.

Infinite Ammo:
Get chili on these levels to get the corresponding rewards:
* Mucho Manure - infinite Heavy Handgun ammo
* Ay Mama - infinite Combat Shotgun ammo
* Cargo Chaos - infinite Hunting Rifle ammo
* Abandon Ship - infinite Sawn-off Shotgun ammo
* Something Rotten - infinite Rifle ammo
* Nice Wheels - infinite SMG ammo
* Arena Del Toro - infinite Grenade Launcher ammo
* Los Toros - infinite Military SMG ammo
* Need a Ride - infinite Assault Rifle ammo
* Rooftop Inferno - infinite Modern Assault Rifle ammo
* Getting Tanked - infinite Rocket Launcher ammo

I would say the hardest ones to do would be Cargo Chaos because of the jumping
puzzle at the end, along with Ay Mama, Something Rotten, Nice Wheels, Arena Del
Toro, Need a Ride and Getting Tanked. Something Rotten has the nasty bit at the
end that can cause your combo meter to drain fast and Los Toros has quite a lot
of lulls where you can lose your combo meter if you don't know where to go. The
rest of the levels I listed have boss fights, which pose their own problems. Of
all of them, Rooftop Inferno is actually the easiest.